Search results

Jump to navigation Jump to search
  • * A '''design rule''' is a theory on how to build things an artefact of a given kind. (No * Synomyms: '''technological rule''', '''design principle'''
    1 KB (168 words) - 02:19, 10 April 2021
  • ...a high level [[instructional design model]] and associated [[instructional design method]]s like [[coUML]] proposed by Patrick Parrish et al. # Learning experiences have beginnings, middles, and endings (i.e., plots)
    1 KB (137 words) - 02:19, 10 April 2021
  • ...fields. The target population are students with a very weak background in research methodology. More experienced students might find one or two modules to be [[Image:book-research-design-6.png|thumb|350px|right]]
    6 KB (745 words) - 17:29, 15 April 2021
  • {{interaction-design|Overview article and menu}} ...viour in real world tests with actual users. }} ([[Wikipedia:User-centered design | Wikipedia]])
    5 KB (684 words) - 02:18, 10 April 2021
  • ...What distinguishes the various overlapping and intergrading observational methods is the the character of these plans.}} (McAll, 1994: 264). * [[Methodology tutorial - qualitative data acquisition methods]] (and [[Methodology_tutorial_-_qualitative_data_acquisition_methods#Observation_o
    2 KB (302 words) - 02:18, 10 April 2021
  • ABC LD is a [[learning design]] toolkit based on cards. ...C_LD-Toolkit-Intro.pdf Introduction to the ABC LD workshop] by Clive Young and Nataša Perović, UCL Digital Education, retrieved feb 2019)
    4 KB (602 words) - 02:18, 10 April 2021
  • {{interaction-design| [[Design and usability methods and techniques]] introductory article }} ...method used in [[user-centered design]], in particular in [[participatory design]] variants.
    5 KB (723 words) - 02:20, 10 April 2021
  • ...views, and observations— reveals significant portraits of students’ racial and academic identity.}} See also [[arts-based research]]
    3 KB (383 words) - 02:19, 10 April 2021
  • '''Learning Design Support Environment''' (LDSE) is a project funded under the EPSRC/ESRC TLRP * [[learning design]]
    4 KB (577 words) - 02:18, 10 April 2021
  • * Design methodology tells what methodology to use in order to build things. * [[Design science]] for an overview
    6 KB (786 words) - 02:18, 10 April 2021
  • Cher Ping Lim argues that traditional ID models (called [[instructional design method]]s in this wiki) may be impractical for planning instruction in [[te ...hat are in harmony with the work of teachers who actually plan instruction and models that mediate instructional planning in TELE to bring about fundament
    2 KB (202 words) - 02:20, 10 April 2021
  • ...nciples, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonom ...work in extreme environments including virtual environments , human error, and decision making.}} ([[Wikipedia:Human factors]] - retrieved 17:04, 9 June 2
    2 KB (207 words) - 02:20, 10 April 2021
  • ...map''' is a research planning and organization tool used in [[design-based research]]. ...way to demonstrate the theoretical nature of learning environment design, and to frame methodological issues in studying such conjectures.}}
    8 KB (1,066 words) - 02:18, 10 April 2021
  • ...ferences. }} ([http://www2.fiu.edu/~bridges/glossary.htm Glossary of Mixed Methods Terms/Concepts], retrieved 19:19, 27 January 2012 (CET). ...ives; its working goal is to provide pragmatic, ethical solutions to local and societal problems.}} (Johnson, 2009).
    15 KB (2,240 words) - 02:20, 10 April 2021
  • '''Change management''' refers to management methods to plan, control and implement programs of important changes. ...ervative. An educational technologist not only has to worry about pedagogy and technology, but also about organizational issues.
    6 KB (757 words) - 23:02, 11 October 2022
  • ...ative learning]] system. It is based on user-centered instructional design research. ...teracting with software, et cetera, and do this before we begin to design and develop.
    4 KB (626 words) - 02:20, 10 April 2021
  • ==The design-principles approach== ...rofessions, such as architecture, engineering, computer science, medicine, and education with the sciences of the artificial.
    8 KB (1,140 words) - 02:20, 10 April 2021
  • CPM was developed by Pierre Laforcade and others in the context of a PHD thesis. ...covers the instructional design process from initial requirements step to design step upstream EMLs. Thanks to a binding mechanism provided when using dedic
    3 KB (442 words) - 02:18, 10 April 2021
  • ...ated Learning Design Environment''' (ILDE) is a design tool for [[learning design]] ...is a networked system integrating collaboration functions, design editors and middleware that enables deployment of the designed learning situations into
    4 KB (524 words) - 02:20, 10 April 2021
  • ...sign''' is both a design and evaluation method create by Robert J. Mislevy and collaborators. ...rner attributes. These variables cannot be observed directly, so behaviors and performances that demonstrate these variables need to be identified instead
    3 KB (410 words) - 02:18, 10 April 2021
  • {{interaction-design| [[Design and usability methods and techniques]] introductory article }} ..., sociologist Robert K. Merton. The term itself was coined by psychologist and marketing expert Ernest Dichter.}}
    7 KB (1,072 words) - 02:20, 10 April 2021
  • ...what we mean by "research plan". It will not help you to prepare a precise research plan, but just define the elements that should be part of a research plan ...
    11 KB (1,690 words) - 02:18, 10 April 2021
  • ''' Pedagogic methods''' refer to the elements used in a [[pedagogical scenario]] or referred to ...der]] thinks that it is a question of scale in the same way as in research design where one may distinguish "approach" (method with big "M") from "technique"
    4 KB (538 words) - 04:03, 10 April 2021
  • ...h and theory about instructional strategies and the process for developing and implementing those strategies.}} [http://www.coe.uh.edu/courses/cuin6373/wh ...and practical research in the areas of cognition, educational psychology, and problem solving.}} [http://www.elearnspace.org/Articles/InstructionalDesign
    15 KB (2,206 words) - 02:18, 10 April 2021
  • * Media-based Design (MBD) is an [[instructional design method]] which has been shortly described in Rick & Lamberty ( 2004). ...its affordances. An other "living" example would be a [[writing-to-learn]] design that is emerging from getting students involved with writing in Media-Wiki
    9 KB (1,265 words) - 02:18, 10 April 2021
  • '''Rapid prototyping''' (also rapid prototyping design, RAD) is a general design method. ...also: [[user-centered design]] and [[R2D2]] (an other agile instructional design method).
    8 KB (1,054 words) - 02:18, 10 April 2021
  • This page provides some information about the contents of EduTech Wiki and how to explore it. # The built-in '''slow search''' is rather slow and not very good. However, it will find any word.
    6 KB (736 words) - 04:03, 10 April 2021
  • '''Team learning''' is a popular design element in various [[project-oriented learning]] models. ...form teams by themselves, since within the team clique-building increases and conversely exclusions of some.
    6 KB (781 words) - 03:37, 10 April 2021
  • See also [[instructional design method]] # Saving and loading
    5 KB (750 words) - 02:18, 10 April 2021
  • ...phase implies a set specific activities performed by a set of team members and that will lead to certain products. ...wever, we do not claim that this is what T. Reeves believes to be the best design method. We are not even sure that Reeves is Thomas Reeves :)
    6 KB (832 words) - 02:19, 10 April 2021
  • ...to discuss and improve various kinds of instructional [[design language]]s and documents. ...introduced to improve the stratification, elaboration and formalisation of design documents.}} (Boot et al. 2007: 917).
    8 KB (1,078 words) - 02:19, 10 April 2021
  • {{interaction-design|Introduction}} ...users, i.e. for an e-learning platform testing, one would select students and teachers.
    7 KB (1,087 words) - 02:19, 10 April 2021
  • ...ribing instructional design issues such as learning goals, roles, actions, and resources. ...sts of three sets of documents. Each of them provides support for specific design tasks. The three sets are:
    5 KB (669 words) - 02:19, 10 April 2021
  • {{interaction-design|Overview article}} ...a cookbook, a document or online help). It can also refer to the efficient design of a mechanical objects such as a door handle or a hammer. ([[Wikipedia: Us
    16 KB (2,167 words) - 02:18, 10 April 2021
  • ...iew on different research approaches popular in [[educational technology]] and also present some of the debates. ...us J. (2007). Multidisciplinary Methods in Educational Technology Research and Development, HAMK Press, [http://www.archive.org/details/MultidisciplinaryM
    18 KB (2,473 words) - 02:20, 10 April 2021
  • ...includes art-based action research, i.e. the use of art in action-oriented research that aims at "change through art". ...ramework for researchers. Evidence & Policy: A Journal of Research, Debate and Practice. https://doi.org/10.1332/174426417X15006249072134 </ref>, arts-ba
    14 KB (1,821 words) - 02:18, 10 April 2021
  • ...gn#What_is_good_.22main-stream.22_Instructional_Design_.3F | Instructional design article]] === Dick and Carey (1996) guidelines ===
    5 KB (608 words) - 02:18, 10 April 2021
  • * Evaluation is the systematic determination of merit, worth, and significance of something or someone. (from [[Wikipedia: Evaluation]]) ..., but the math teacher may have greater worth because of the higher demand and lower supply of qualified mathematics teachers. " (from [[Wikipedia: Evalua
    3 KB (342 words) - 17:44, 15 April 2021
  • ...onal design model]]s who in turn are based on [[Learning theory|learning]] and [[Pedagogical theory|teaching]] theory. ..., for us an instructional design model represents a class of a pedagogical design, i.e. how to teach, how to bring people to learn, etc.
    15 KB (1,953 words) - 02:20, 10 April 2021
  • ...was anticipated by McLuhan (1964) statements that "medium is the message" and "media are extension of man". ...t many very different media attributes accomplish the same learning goal}} and therefore: {{quotation | It there is no single media attribute that serves
    9 KB (1,253 words) - 02:18, 10 April 2021
  • ...st-driven, student-centered knowledge construction towards liberating and amplifying students" <ref name="pitkanen2019"/> ...-creation, rapid prototyping or validation to scale up innovation and businesses. LLs have common elements but multiple different implemen
    4 KB (550 words) - 15:05, 21 April 2021
  • ...olves the intersection of philosophical assumptions, designs, and specific methods". (Creswell, 2014, p. 247) ...rcher disposition, interest, and positionality; literature; and theory and methods. (Ravitch & Riggan, 2012, p. 6)."
    12 KB (1,886 words) - 02:18, 10 April 2021
  • {{interaction-design|Overview article}} == Introduction: useful, usable and desirable==
    15 KB (2,146 words) - 02:20, 10 April 2021
  • * Design sciences related to disciplines that build things. ...[http://www.inderscience.com/browse/index.php?journalCODE=jdr J. of Design Research] Home Page (2006).
    23 KB (3,176 words) - 02:19, 10 April 2021
  • == Research Design for Educational Technologies - Introduction == * Acquire an understanding of what we mean by "research"
    30 KB (4,099 words) - 02:20, 10 April 2021
  • ...to frameworks and practice that articulate the relationship between theory and practice. ...t the unexamined life is not worth living. To which we add, the unexamined research program is not worth conducting.}}
    11 KB (1,530 words) - 02:19, 10 April 2021
  • '''Content analysis''' refers to a family of qualitative data analysis methods or to various forms of quantitative analysis. ...of content analysis as "any technique for making inferences by objectively and systematically identifying specified characteristics of messages."}} ([http
    9 KB (1,234 words) - 02:18, 10 April 2021
  • * Understand the typical research process (which is very different from a theory-testing approach) ...ualitative methods in a rather quantitative design and a fully qualitative design
    16 KB (2,124 words) - 02:18, 10 April 2021
  • == Purpose and challenges of makerspaces == Allow participants to (co) practise digital design and fabrication in some kind of "open spirit".
    7 KB (961 words) - 18:07, 21 April 2021
  • {{interaction-design|Overview article and menu}} ...r interface design]], [[user experience]] design and [[usability]] methods and techniques.
    19 KB (2,696 words) - 16:27, 21 April 2021
  • ...methodology with a special focus on approaches and methods used in various research types in educational technology. == Research methodology in educational technology ==
    27 KB (3,819 words) - 02:18, 10 April 2021
  • == The list of essential reading in and around educational technology == ...want to keep this relatively small. This list was mainly made in 2006-2007 and may need some updating. However fundamental principle do not change much ov
    14 KB (1,835 words) - 04:03, 10 April 2021
  • The '''Madeline Hunter method''' is a kind of [[direct instruction]] model and method mostly applied to [[lesson planning]]. ...[[instructional design model]]s like Gagne's[[Nine events of instruction]] and it incorporates [[mastery learning]] concepts.
    5 KB (667 words) - 02:19, 10 April 2021
  • # A conceptually simple form of content-based [[computer-based training]] (and that shows in "[[e-instruction]] standards" like [[SCORM]]) plus the additi ...ning, blended distance learning) making use of technology. See also [[open and distance learning]]
    12 KB (1,554 words) - 03:48, 10 April 2021
  • ...perts.com/2012/04/12/standard-vs-specification/ Standard Vs. Specification and Guidance Documents], retrieved July 2018</ref> # De facto standards (usually no formalization at all and often referring to the use of products like Microsoft *.doc files)
    10 KB (1,365 words) - 02:18, 10 April 2021
  • == Qualitative data acquisition methods == ...on "rich" data, sampling is more difficult than for quantitative research and we shall start with this issue.
    21 KB (2,736 words) - 02:19, 10 April 2021
  • ...ng the established meaning of various objects and events, using the cueing and amplification devices provided by the learning systems designer.}} (Hannafi ...e it. Objectivists place a strong emphasis on defining learning objectives and implicitly assume that the learner is an empty vessel, to be filled by the
    8 KB (1,097 words) - 04:03, 10 April 2021
  • ...ing scheduling, resource allocation, collaboration software, communication and documentation systems, which are used to deal with the complexity of large ...ls help to organize a project in terms of work-packages assigned to people and milestones to reach. (the essence of project management in the "classic" fo
    6 KB (798 words) - 02:18, 10 April 2021
  • :[[Design comparaison de systèmes similaires‎]] ; Approches création de théorie et approches design
    11 KB (1,699 words) - 13:40, 12 April 2021
  • * Understand the aims of design research * Learn about some variants of design research
    24 KB (3,390 words) - 02:19, 10 April 2021
  • ...test and refine educational designs based on principles derived from prior research.}} ...doval (talk, 2007). DBR is about intervention: when it works, how it works and for who it works.
    28 KB (3,762 words) - 02:20, 10 April 2021
  • * [[Methodology tutorial - empirical research principles]] * [[Methodology tutorial - theory-driven research designs]]
    16 KB (2,144 words) - 02:18, 10 April 2021
  • ...try to explicit a bit the ''textbook'' genre and provide a few major links and references. * [[Textbook research]]
    15 KB (2,263 words) - 02:18, 10 April 2021
  • {{interaction-design|Introduction}} == Introduction and definitions ==
    9 KB (1,278 words) - 02:19, 10 April 2021
  • ...livres ci-dessous devraient convenir aux débutants. Parmi ceux-ci, «Leedy and Ormrod» est probablement l’un des meilleurs livres au départ, car il in ...ing on empirical social science research in AERA publications. Educational Research, 35(6) 33-40.
    26 KB (3,523 words) - 02:19, 10 April 2021
  • ...are not physically "on site" to receive their education. Instead, teachers and students may communicate asynchronously (at times of their own choosing) by See also: [[e-learning]] and [[open and distance learning]]
    11 KB (1,496 words) - 04:03, 10 April 2021
  • ...speaking, the Learning Environment refers to the whole range of components and activities within which learning happens. However, each kind of [[:Category:instructional design models | instructional design model]] has its own way of defining the learning environment. See also the
    5 KB (647 words) - 02:20, 10 April 2021
  • ...productions are different. They allow follow-up (e.g. formative feedback) and measuring if learning objectives are met. ...design method | methods]], [[Pedagogical scenario | pedagocial scenarios]] and [[Lesson planning | lesson plans]].
    19 KB (2,617 words) - 02:18, 10 April 2021
  • Learning type refers to the kind of knowledge and skills learners have to acquire. ...ired knowledge. A lot of discussion focuses actually on levels of mastery and therefore you really should also consult that article. Finally, identificat
    8 KB (1,139 words) - 04:03, 10 April 2021
  • * [[Methodology tutorial - the research plan]] * Do other research :)
    18 KB (2,813 words) - 02:20, 10 April 2021
  • ...of actors. To build a useful understanding of a social network, a complete and rigorous description of a pattern of social relationships is a necessary st ...al/analysis/social-network-analysis/ Social Network Analysis: Introduction and Resources], retrieved 13:02, 31 March 2011 (CEST)
    8 KB (1,163 words) - 02:20, 10 April 2021
  • ...vestigate scientific and mathematical concepts through direct manipulation and experimentation.}} ([http://genscope.concord.org/ GenScope Homepage], retri ...al associations we construct to explain them - the gap between information and knowledge.}} ([http://genscope.concord.org/about/ GenScope About], retrieve
    6 KB (919 words) - 03:47, 10 April 2021
  • ...der]] thinks that ''teaching style'' refers to the teaching strategies and methods employed plus use of certain kinds of rhetorics. But often, the literature and Mosston's Spectrum], retrieved 15:43, 11 August 2007 (MEST)).
    15 KB (2,051 words) - 04:03, 10 April 2021
  • * Acquire an understanding of some essential principles that define empirical research * Understand the central role of research questions
    31 KB (4,329 words) - 02:18, 10 April 2021
  • ...stems, software applications, computing capabilities, information exchange and communications infrastructure within the enterprise.}} ...process modeling]] and process notation/execution languages like [[BPEL]] and [[BPMN]]
    8 KB (1,057 words) - 02:18, 10 April 2021
  • ...'who''' does '''what''' (and (when) using '''tools''' and '''resources''', and '''outcomes''' ...at spirit. Learning design, in that sense, is a way of doing instructional design.
    17 KB (2,397 words) - 02:20, 10 April 2021
  • We identify some common features and then point to more specialized articles. ...ead to products. However, the main goal the process is the learning effect and not the product in itself.
    13 KB (1,767 words) - 13:42, 3 November 2022
  • ...esign model]] and as evaluation grid to judge the quality of a pedagogical design ...ples.PDF First principles of instruction], Educational Technology Research and Development, 50(3), 43-59.
    12 KB (1,703 words) - 13:13, 9 November 2022
  • ...knowledge that is useful for solving a given task ! (See [[learning type]] and [[learning level]]). ...), there are three major elements that should lead to an assessment design and that must be coordinated :
    10 KB (1,357 words) - 02:19, 10 April 2021
  • * Learn the basic steps of questionnaire design * Learn some principles about question response item design
    23 KB (3,224 words) - 02:19, 10 April 2021
  • ...efforts, there is a growing concern over the "transfer problem.}} (Baldwin and Ford, 2006). ...transfer: from prior knowledge to learning, from learning to new learning, and from learning to application}} (Simons, 1999).
    10 KB (1,339 words) - 02:20, 10 April 2021
  • ...common data structure withing which [[Learning Object Metadata Standard]] and ; Assembly and data description
    12 KB (1,834 words) - 02:18, 10 April 2021
  • ...] and can be considered as a kind of [[design methodology]] (developmental research) that aims at [[conceptual change|change]]. ...vestigating the links between individual and social dimensions of learning and knowledge creation :
    8 KB (1,167 words) - 02:18, 10 April 2021
  • ...ences,and resources they need to develop an extraordinary understanding of and skill with MCV (Roschelle et al., 2000). ...Bring your Algebra class to life-allow students an opportunity to explore and personalize core algebraic concepts through analyzing the mathematics of mo
    7 KB (922 words) - 03:47, 10 April 2021
  • ...ents are a series of tools for collaboration, shared work, individual work and communication. Around these core tools, several other components make it po * Graphical discussion tool (with grid and time organisation)
    7 KB (1,056 words) - 02:18, 10 April 2021
  • {{interaction-design|Overview}} ...unattractive site, despite high usability, does not attract user interest and maintains low satisfaction.}}.
    16 KB (2,314 words) - 02:20, 10 April 2021
  • ...heory (CLT) is both theory of cognition and learning and a [[instructional design model]]. It's main contributor is J. Sweller. ...l framework and conceptual toolkit for instructional designers to minimize and control the conditions that create unwanted cognitive load in learning mate
    15 KB (2,098 words) - 03:37, 10 April 2021
  • {{interaction-design|Overview article}} == Introduction and definitions ==
    16 KB (2,201 words) - 02:20, 10 April 2021
  • ...as a first issue: quality is always time, context, and culture dependent, and quality is always in the eyes of the beholder}} (retrieved, May 7 2019). ...nalyzed at three levels according to [https://i4quality.se/blog/macro-meso-and-micro-level Ebba Ossiannilsson]:
    14 KB (1,911 words) - 02:20, 10 April 2021
  • ...n methodology: design seen as a '''rational problem solving process''' and design considered as a '''reflective practice'''. ...term “design thinking” links these two approaches to the investigation of design.}}
    26 KB (3,595 words) - 02:41, 10 April 2021
  • ...iew, you may engage in note taking) and [[Methodology tutorial - finding a research subject]] == Note taking methods ==
    17 KB (2,595 words) - 02:19, 10 April 2021
  • * Behaviorism first of all is a paradigm in research methodology. ...tion, behaviorism refers to approaches that study humans by (manipulating) and observing their behavior, usually in well controlled situations.
    16 KB (2,275 words) - 04:03, 10 April 2021
  • Embroidery and sewing needle, Hooping and stabilizing in computerized embroidery,
    19 KB (2,825 words) - 15:15, 10 April 2021
  • ...a group product. As of 2019, this project is still not publicly available and therefore largely unknown.... ...lus Toolkit]] system, [[Educational modeling language]] and [[IMS Learning Design]]
    13 KB (1,869 words) - 02:18, 10 April 2021
  • ...Control of Thought''' (ACT*) theories are [[human information processing]] and [[knowledge representation]] theories. ...nd incorporates more recent ideas about embodyment (perception and action) and subsymbolic processes.
    6 KB (866 words) - 03:37, 10 April 2021
  • |fait_partie_du_module=Designs de recherche orientés recherche design |page_precedente=Règles de design dans la recherche design
    16 KB (2,405 words) - 02:18, 10 April 2021
  • ...are part of a wider design (e.g. of a pedagogic strategy as defined here) and that we discuss elsewhere. ...rse designs (or teachers) may make use of different teaching strategies or methods.
    28 KB (3,584 words) - 04:03, 10 April 2021
  • .../wiki/New_product_development#Process_structure (New product development)] and [https://www.productplan.com/learn/what-is-product-development/ (What is Pr ...://en.wikipedia.org/wiki/New_product_development New product development] and [https://www.productplan.com/learn/what-is-product-development/ What is Pro
    23 KB (3,692 words) - 17:14, 22 April 2022
  • ...Incidental (random) learning is characterized as unorganized, unstructured and unintentional. This sets it apart from informal learning (using UNESCO's te ...ental and informal learning are much more important for most of the skills and knowledge we learn during the vast majority of life. (R. Borer)
    9 KB (1,243 words) - 03:37, 10 April 2021
  • ...ns have since been given to the term, depending on the writer, the context and the level of debate, educators have come to. It has been considered as a pe * for a set of skills which can be learned and applied in [[self-directed learning]];
    15 KB (2,019 words) - 04:03, 10 April 2021
  • ...tent to which the user feels convinced of the mutual effect that he or she and the environment have on one another}} === In Game design ===
    12 KB (1,717 words) - 02:19, 10 April 2021
  • ...tructured descriptions of the current and planned design are useful to the design team. ...[[learning design]] language based on [[UML]]. It uses existing formalisms and adds its own extensions.
    17 KB (2,567 words) - 02:19, 10 April 2021
  • ...border:1px solid gray; padding:0.7ex; background-color:white;">Educational design tools</categorytree> ..., the most interesting projects are carried out within [[learning design]] research.
    25 KB (3,375 words) - 17:22, 15 April 2021
  • ...any case you should start by thinking about an appropriate [[instructional design]] that uses appropriate [[pedagogic strategy|teaching strategies]] for vari ...to deliver, track, report on and manage learning content, learner progress and learner interactions. “LMS” can apply to very simple course management
    14 KB (1,948 words) - 04:03, 10 April 2021
  • ...to make their claims about the world as valid and trustworthy as possible, and to make them known to the scholarly public. In its broadest sense, scholar ...stion is whether what I ([[User:Daniel K. Schneider|Daniel K. Schneider]]) and others do here can be considered scholarship. According to Boyer's definiti
    19 KB (2,705 words) - 02:18, 10 April 2021
  • ...ucation Asia (Singapore) are commercial companies that provide development and support services for the LAMS platform. * The [[CeLS]] and [[FROG]], alternative LD platforms.
    27 KB (3,823 words) - 02:18, 10 April 2021
  • ...ogy]] as well as some forms of [[project-oriented learning]] instructional design models. Though ICT opens a wide range of possibilities for the enhancement and support of learning, its effective impact is restricted by narrow conceptua
    18 KB (2,520 words) - 04:03, 10 April 2021
  • ...Reusable Definition of Competency or Educational Objective - Best Practice and Implementation Guide, Version 1.0 Final Specification, Retrieved May 2016 f ...cies rather than in terms of fragmented or disassociated knowledge, skills and attitudes. (Stoof et al.2007:348).
    21 KB (2,791 words) - 02:19, 10 April 2021
  • |is_part_of_syllabus=Program design and implementation (CAS HEiE) |pages_module=Program design and implementation (CAS HEiE),
    33 KB (4,628 words) - 21:47, 20 March 2023
  • * Understand the fundamental principles of theory-driven research * [[Methodology tutorial - empirical research principles]]
    42 KB (5,953 words) - 02:18, 10 April 2021
  • ...border:1px solid gray; padding:0.7ex; background-color:white;">Educational design tools</categorytree> An educational [[design language]] is a notation system for creating educational designs, e.g. cour
    35 KB (4,863 words) - 02:19, 10 April 2021
  • ...laboration and technology facilitate sharing and distributing of knowledge and expertise among community members." (Lipponen, 2002) ...nd collaborative learning in (and between) classrooms and between teachers and learners.
    29 KB (3,935 words) - 02:18, 10 April 2021
  • ...is closely related to [[socio-culturalism]] and [[distributed cognition]] and (probably identical) to [[cognitive apprenticeship]]. * Meaningful learning will only take place if it is embedded in the social and physical context within which it will be used. (Brown et al 1989) according
    17 KB (2,335 words) - 02:20, 10 April 2021
  • ...empower]] teachers, i.e. allows them to orchestrate scenarios of their own design that engage learners ''with'' the computer, as opposed to learning ''throug ...so: [[professionnal software]] since some writing tools have been made for and are used by real writers.
    10 KB (1,369 words) - 04:03, 10 April 2021
  • ...ed some of these topics in my fall 2011 [[:fr:STIC:STIC IV|STIC IV]] class and will implement more seriously in a fall 2013 class * [[Digital design and fabrication in education]] (a more global perspective)
    29 KB (3,885 words) - 02:38, 10 April 2021
  • This article deals with research on [[textbook]]s. See also (and maybe before):
    19 KB (2,742 words) - 02:18, 10 April 2021
  • * Taking into account learning levels is a key issue in [[instructional design]] ...ional design also has to clearly identify the '''level of instruction''' a design is aiming at.
    19 KB (2,527 words) - 04:03, 10 April 2021
  • ...it also can just refer to research that uses explicitly defined IT-support research [[workflow]]s. ...forms of [[social computing]] and [[workflow]] modeling for researchers), and (c) what could be called the application of engineering principles to work
    20 KB (2,769 words) - 02:20, 10 April 2021
  • ...oject management and related areas. It is linked to our interest in making and education, e.g. [[3D printers in education]] or [[Computerized embroidery i ...or material properties encode data. It has the main goals to engage people and to communicate data using computer-supported physical data representations.
    31 KB (4,293 words) - 03:48, 10 April 2021
  • ...vernment organization such as the US department of defense or for defining research workflows in [[e-science]] environments. ...23 2010). In other words, BPM is often related to (business) reengineering and even more substantial [[change management]].
    24 KB (3,320 words) - 02:18, 10 April 2021
  • ...'''exploratory data analysis''' (EDA), '''multi-variate data reduction''' and related subjects. We will focus on: * Uncovering structure (both in variables and population)
    20 KB (2,867 words) - 02:18, 10 April 2021
  • ...iented]] [[pedagogic strategy]] based on [[constructivism|constructivist]] and [[socio-constructivism|socio-constructivist]] theories of learning (Eick & ...nvironments can assist students in the process of transforming information and data into useful knowledge}} ([http://kaleidoscope.gw.utwente.nl/SIG%2DIL/
    25 KB (3,498 words) - 02:19, 10 April 2021
  • ...our are. Conceptual issues that are emerging from the pilots are described and discussed in the [[Using a thesis project board]] article. === Initial design ===
    21 KB (3,584 words) - 02:20, 10 April 2021
  • ...p. It has a page-based representation. Each page can include "annotations" and various "models" from the Cool Modes' plugins. Each tool is called '''palet ...y to perform with the FreeStyler. The external representations both enrich and influence the communication.}}
    10 KB (1,532 words) - 03:48, 10 April 2021
  • ...ization. Educational technology as practice refers to any form of teaching and learning that makes use of technology. Nevertheless, there are a few features on which most researchers and practitioners might agree:
    50 KB (6,775 words) - 04:03, 10 April 2021
  • ...]] article for portfolios other than learning, student, learner portfolios and [[personal learning environment]] for its integration into the [[social sof ...ting contents, the criteria for selection; the criteria for judging merit, and evidence of student self-reflection. (Northwest Evaluation Association cite
    35 KB (4,742 words) - 13:57, 3 November 2022
  • * [[Textbook research]] ...ect. Therefore some of the writing here is biased towards fields I work in and quality textbooks.
    34 KB (5,042 words) - 02:20, 10 April 2021
  • |is_part_of_syllabus=Program design and implementation (CAS HEiE) |pages_module=Program design and implementation (CAS HEiE),
    48 KB (6,637 words) - 14:17, 12 April 2023
  • ...or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate via c ...nel through which much of our business and social interaction takes place, and this transformation is expected to continue" (p. 51).
    15 KB (2,103 words) - 03:37, 10 April 2021
  • ...This is just based on a summary of some literature and a [[Textbook genres and examples|superficial analysis]] of some textbooks. My motivation was twofol See also (and maybe before):
    40 KB (5,903 words) - 02:20, 10 April 2021
  • ...for a series of tools for [[repertory grid technique]] (RepGrid) analysis and for building construct networks with visual syntactic structures (RepNet). Most software versions and manuals can be found here (however, you probably still need a license for t
    24 KB (3,841 words) - 02:19, 10 April 2021
  • ...uch copy/paste from sources that are not clearly referenced. Use with care and rather follow up links.) - [[User:Daniel K. Schneider|Daniel K. Schneider]] ...t is a variant of [[project-oriented learning]]. It is popular in business and law schools. CBL in a narrow sense is quite similar to to [[problem-based l
    29 KB (4,318 words) - 02:18, 10 April 2021
  • BPMN 1.0 was developed by the Business Process Management Initiative (BPMI) and then was/is further developed by the [http://www.omg.org/ Object Management ...h-level overview, plus links and references. See the [[BPMN 1.2 tutorial]] and the [[BPMN 2 tutorial]] for more detailed technical information.
    31 KB (4,483 words) - 02:18, 10 April 2021
  • {{interaction-design|Introduction}} ...nnaires specifically designed to assess aspects of usability, the validity and/or reliability have been established, including some in the [table below].}
    25 KB (3,961 words) - 02:20, 10 April 2021
  • ...stly focused on supporting the Life Sciences community (biology, chemistry and medical imaging). ...support to construct highly complex analyses over public and private data and computational resources, all from a standard PC, UNIX box or Apple computer
    15 KB (2,243 words) - 02:20, 10 April 2021
  • {{quotation|Peer assessment is an arrangement for learners to consider and specify the level, value, or quality of a product or performance of other e portfolios, oral presentations, test performance, and other skilled behaviors.
    28 KB (3,878 words) - 03:37, 10 April 2021
  • ...onal making''' combines computational thinking (in this case computational design) with digital fabrication. ...positively, computational making is a motivating way to learn programming and other technical skills. {{quotation|In maker culture, the ability to progra
    37 KB (4,864 words) - 02:19, 10 April 2021
  • ...develops both problem solving strategies and disciplinary knowledge bases and skills by placing students in the active role of problem solvers confronted Problem-based learning is an [[instructional design model]] and a variant of [[project-oriented learning]]. It is closely related to [[inqu
    31 KB (4,228 words) - 13:49, 3 November 2022
  • * Identify, interpret and use simple measures of centrality and dispersion * [[Methodology tutorial - theory-driven research designs]]
    47 KB (6,935 words) - 02:20, 10 April 2021
  • ...ce'' (members helping each other), and a willingness learn from each other and to share that knowledge. ...r shared practice by interacting around problems, solutions, and insights, and building a common store of knowledge.}} ([http://www.ewenger.com/tech/execu
    24 KB (3,402 words) - 02:18, 10 April 2021
  • ...ral competence|intercultural]] understanding problems and to help students and researchers from other than western cultures adapt to western practice. # Hybrid: A mix of proper citations and plagiarised contents
    29 KB (4,054 words) - 03:48, 10 April 2021
  • ...ar setups in education. A synthesis may (later) appear in [[Digital design and fabrication in education]]. This is a [[note taking]] piece - [[User:Daniel * [[Fab lab]] (Technical and political overview)
    39 KB (5,965 words) - 02:38, 10 April 2021
  • ...badges that certify skills and achievement through a recognized technology and badges that provide testimony for anything. Both can have extra functionali ...l badges have an issuer (institution that testifies), the earner (learner) and a displayer (site that displays a badge).
    32 KB (4,541 words) - 02:18, 10 April 2021
  • ...n an educational setting. It also includes some items that from psychology and education. Keywords: "fablab bibliography", "makerspace bibliography", "digital design and fabrication bibliography"
    58 KB (7,493 words) - 02:41, 10 April 2021
  • == Introduction and some definitions == ...fic support for these theories is lacking. We suggest that educators’ time and energy are better spent on other theories that might aid instruction.}} (Wi
    60 KB (8,168 words) - 03:37, 10 April 2021
  • |is_part_of_syllabus=Program design and implementation (CAS HEiE) |pages_module=Program design and implementation (CAS HEiE),
    71 KB (9,713 words) - 20:17, 29 March 2023
  • ...pic level and for using that content in delivery modes such as online help and product support portals on the Web. }} ([http://www-128.ibm.com/developerwo ...zation and reuse (as opposed to long documents), (2) allows specialization and (3) therefore supports semantic markup (as opposed to DocBook which is typo
    22 KB (3,286 words) - 02:18, 10 April 2021
  • .../JITE/v34n3/Knoll.html The Project Method: Its Vocational Education Origin and International Development]. ...r and his project. Learners have the opportunity to work more autonomously and build their knowledge.
    52 KB (7,386 words) - 02:20, 10 April 2021
  • ...eform fabrication symposium (SFF’09), Aug 3–5 2009, Austin, TX, USA </ref> and collaborators. ...the door to food customization and therefore tune up with individual needs and preferences.''
    28 KB (3,989 words) - 02:20, 10 April 2021
  • ...just includes an overview of BPMN elements. Interesting commented patterns and examples are missing - [[User:Daniel K. Schneider|Daniel K. Schneider]] 17: ...nologists and other persons interested in [[educational design language]]s and [[educational modeling language]]s. However, most technical information als
    55 KB (8,430 words) - 02:20, 10 April 2021
  • {{interaction-design|Summary}} ...rpts of the [http://usability.gov/guidelines/index.html Research-Based Web Design & Usability Guidelines] at http://usability.gov. It is a shame that this re
    74 KB (11,804 words) - 02:18, 10 April 2021
  • [[Learning Material Markup Language]] (LMML) is both a framework and a series of [[educational modeling language]]s based on the [http://www.lm ...ng [[courseware]]. It is extensible by other XML languages (e.g. [[SMIL]]) and combinable with several [[metadata]] approaches.
    28 KB (3,241 words) - 02:18, 10 April 2021
  • ...nt. La technologie éducative peut être considérée soit comme une ''science design'', soit comme un ''ensemble de différents intérêts de recherche'' traita # Recherche sur le '''design et l'application des technologies'''
    41 KB (6,180 words) - 02:19, 10 April 2021
  • ...ructs. As methodology, it can be used in a variety fundamental and applied research projects on human constructs. A particular strength of the repertory grid t ...in stream" RGT, several kinds of elicitation methods to extract constructs and to analyse them do exist.
    109 KB (15,599 words) - 02:19, 10 April 2021
  • ...products/9780415674782 Qualitative research. The essential guide to theory and practice]. ...son &amp; Simon, 1983) est une méthode répandue en science cognitive et en design de système expert. Elle est utilisée pour recueillir des données relativ
    11 KB (1,628 words) - 02:18, 10 April 2021
  • A wiki is a powerful collaborative tool that allows users to add and edit content on-line. User can also easily create new pages. If necessary i ...tes, including the computer science site (and original wiki), WikiWikiWeb, and the online encyclopedia Wikipedia. When used to refer to a specific site, w
    53 KB (7,433 words) - 13:44, 3 November 2022
  • ...text-align:center;font-weight:bold;">This article or section is incomplete and its contents need further attention.</p> ...r;"> Some sections may be missing, some information may be wrong, spelling and grammar may have to be improved etc. Use your judgement !</p></div>
    33 KB (4,640 words) - 03:37, 10 April 2021
  • This piece is a "note taking" article. It may include some ideas and models of interest but would require much work to make it complete. It has ...and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs}}. This definition includes a clearly [
    113 KB (15,748 words) - 03:37, 10 April 2021
  • ...question, selecting from among a series of answers, or solving a problem; and (3) provision for immediate response confirmation, somtimes within the prog ...iately shown the correct answer or given additional information. Computers and other types of teaching machines are often used to present the material, al
    24 KB (3,446 words) - 02:18, 10 April 2021
  • Most parts of this piece have been written in 2011 and 2012 and some may need updating. Fablabs are typically open to the public and should have a charter. Other types of collaborative workshops for making ar
    57 KB (8,459 words) - 02:36, 10 April 2021
  • |est_module_de=Design de recherche orientés formulation de théorie |page_suivante=Designs de recherche orientés recherche design
    53 KB (8,430 words) - 02:19, 10 April 2021
  • For each plastic, [[Slicers and user interfaces for 3D printers|slicer]] settings must be adapted. In addit * Extrusion height (related to z-axis movement, typically between 0.1 and 0.5 mm).
    38 KB (5,956 words) - 02:18, 10 April 2021
  • * [[simulation and gaming]] * [[gameplay and playability]]
    72 KB (10,203 words) - 04:03, 10 April 2021
  • ...t try to update this list very much. Some day I probably kill most entries and just list a few models that are typical for a given kind. Other web sites h ...t parts and assemblies made of several materials with different mechanical and physical properties in a single build process. Advanced 3D printing technol
    71 KB (10,725 words) - 02:20, 10 April 2021
  • ...was to prepare some input for improving the [[LAMS]] translation strategy and toolkit. - [[User:Daniel K. Schneider|Daniel K. Schneider]] 15:24, 15 June ...er language''' plus '''adaptation of some formats''' (e.g. measures, dates and currency) plus '''adaptation to local cultures'''.
    84 KB (12,343 words) - 02:18, 10 April 2021