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  • * A '''design rule''' is a theory on how to build things an artefact of a given kind. (No * Synomyms: '''technological rule''', '''design principle'''
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  • ...a high level [[instructional design model]] and associated [[instructional design method]]s like [[coUML]] proposed by Patrick Parrish et al. # Learning experiences have beginnings, middles, and endings (i.e., plots)
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  • ...fields. The target population are students with a very weak background in research methodology. More experienced students might find one or two modules to be [[Image:book-research-design-6.png|thumb|350px|right]]
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  • {{interaction-design|Overview article and menu}} ...viour in real world tests with actual users. }} ([[Wikipedia:User-centered design | Wikipedia]])
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  • ...What distinguishes the various overlapping and intergrading observational methods is the the character of these plans.}} (McAll, 1994: 264). * [[Methodology tutorial - qualitative data acquisition methods]] (and [[Methodology_tutorial_-_qualitative_data_acquisition_methods#Observation_o
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  • ABC LD is a [[learning design]] toolkit based on cards. ...C_LD-Toolkit-Intro.pdf Introduction to the ABC LD workshop] by Clive Young and Nataša Perović, UCL Digital Education, retrieved feb 2019)
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  • {{interaction-design| [[Design and usability methods and techniques]] introductory article }} ...method used in [[user-centered design]], in particular in [[participatory design]] variants.
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  • ...views, and observations— reveals significant portraits of students’ racial and academic identity.}} See also [[arts-based research]]
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  • '''Learning Design Support Environment''' (LDSE) is a project funded under the EPSRC/ESRC TLRP * [[learning design]]
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  • * Design methodology tells what methodology to use in order to build things. * [[Design science]] for an overview
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  • Cher Ping Lim argues that traditional ID models (called [[instructional design method]]s in this wiki) may be impractical for planning instruction in [[te ...hat are in harmony with the work of teachers who actually plan instruction and models that mediate instructional planning in TELE to bring about fundament
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  • ...nciples, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonom ...work in extreme environments including virtual environments , human error, and decision making.}} ([[Wikipedia:Human factors]] - retrieved 17:04, 9 June 2
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  • ...map''' is a research planning and organization tool used in [[design-based research]]. ...way to demonstrate the theoretical nature of learning environment design, and to frame methodological issues in studying such conjectures.}}
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  • ...ferences. }} ([http://www2.fiu.edu/~bridges/glossary.htm Glossary of Mixed Methods Terms/Concepts], retrieved 19:19, 27 January 2012 (CET). ...ives; its working goal is to provide pragmatic, ethical solutions to local and societal problems.}} (Johnson, 2009).
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  • '''Change management''' refers to management methods to plan, control and implement programs of important changes. ...ervative. An educational technologist not only has to worry about pedagogy and technology, but also about organizational issues.
    6 KB (757 words) - 23:02, 11 October 2022
  • ...ative learning]] system. It is based on user-centered instructional design research. ...teracting with software, et cetera, and do this before we begin to design and develop.
    4 KB (626 words) - 02:20, 10 April 2021
  • ==The design-principles approach== ...rofessions, such as architecture, engineering, computer science, medicine, and education with the sciences of the artificial.
    8 KB (1,140 words) - 02:20, 10 April 2021
  • CPM was developed by Pierre Laforcade and others in the context of a PHD thesis. ...covers the instructional design process from initial requirements step to design step upstream EMLs. Thanks to a binding mechanism provided when using dedic
    3 KB (442 words) - 02:18, 10 April 2021
  • ...ated Learning Design Environment''' (ILDE) is a design tool for [[learning design]] ...is a networked system integrating collaboration functions, design editors and middleware that enables deployment of the designed learning situations into
    4 KB (524 words) - 02:20, 10 April 2021
  • ...sign''' is both a design and evaluation method create by Robert J. Mislevy and collaborators. ...rner attributes. These variables cannot be observed directly, so behaviors and performances that demonstrate these variables need to be identified instead
    3 KB (410 words) - 02:18, 10 April 2021
  • {{interaction-design| [[Design and usability methods and techniques]] introductory article }} ..., sociologist Robert K. Merton. The term itself was coined by psychologist and marketing expert Ernest Dichter.}}
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  • ...what we mean by "research plan". It will not help you to prepare a precise research plan, but just define the elements that should be part of a research plan ...
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  • ''' Pedagogic methods''' refer to the elements used in a [[pedagogical scenario]] or referred to ...der]] thinks that it is a question of scale in the same way as in research design where one may distinguish "approach" (method with big "M") from "technique"
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  • ...h and theory about instructional strategies and the process for developing and implementing those strategies.}} [http://www.coe.uh.edu/courses/cuin6373/wh ...and practical research in the areas of cognition, educational psychology, and problem solving.}} [http://www.elearnspace.org/Articles/InstructionalDesign
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  • * Media-based Design (MBD) is an [[instructional design method]] which has been shortly described in Rick & Lamberty ( 2004). ...its affordances. An other "living" example would be a [[writing-to-learn]] design that is emerging from getting students involved with writing in Media-Wiki
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  • '''Rapid prototyping''' (also rapid prototyping design, RAD) is a general design method. ...also: [[user-centered design]] and [[R2D2]] (an other agile instructional design method).
    8 KB (1,054 words) - 02:18, 10 April 2021
  • This page provides some information about the contents of EduTech Wiki and how to explore it. # The built-in '''slow search''' is rather slow and not very good. However, it will find any word.
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  • '''Team learning''' is a popular design element in various [[project-oriented learning]] models. ...form teams by themselves, since within the team clique-building increases and conversely exclusions of some.
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  • See also [[instructional design method]] # Saving and loading
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  • ...phase implies a set specific activities performed by a set of team members and that will lead to certain products. ...wever, we do not claim that this is what T. Reeves believes to be the best design method. We are not even sure that Reeves is Thomas Reeves :)
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  • ...to discuss and improve various kinds of instructional [[design language]]s and documents. ...introduced to improve the stratification, elaboration and formalisation of design documents.}} (Boot et al. 2007: 917).
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  • {{interaction-design|Introduction}} ...users, i.e. for an e-learning platform testing, one would select students and teachers.
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  • ...ribing instructional design issues such as learning goals, roles, actions, and resources. ...sts of three sets of documents. Each of them provides support for specific design tasks. The three sets are:
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  • {{interaction-design|Overview article}} ...a cookbook, a document or online help). It can also refer to the efficient design of a mechanical objects such as a door handle or a hammer. ([[Wikipedia: Us
    16 KB (2,167 words) - 02:18, 10 April 2021
  • ...iew on different research approaches popular in [[educational technology]] and also present some of the debates. ...us J. (2007). Multidisciplinary Methods in Educational Technology Research and Development, HAMK Press, [http://www.archive.org/details/MultidisciplinaryM
    18 KB (2,473 words) - 02:20, 10 April 2021
  • ...includes art-based action research, i.e. the use of art in action-oriented research that aims at "change through art". ...ramework for researchers. Evidence & Policy: A Journal of Research, Debate and Practice. https://doi.org/10.1332/174426417X15006249072134 </ref>, arts-ba
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  • ...gn#What_is_good_.22main-stream.22_Instructional_Design_.3F | Instructional design article]] === Dick and Carey (1996) guidelines ===
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  • * Evaluation is the systematic determination of merit, worth, and significance of something or someone. (from [[Wikipedia: Evaluation]]) ..., but the math teacher may have greater worth because of the higher demand and lower supply of qualified mathematics teachers. " (from [[Wikipedia: Evalua
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  • ...onal design model]]s who in turn are based on [[Learning theory|learning]] and [[Pedagogical theory|teaching]] theory. ..., for us an instructional design model represents a class of a pedagogical design, i.e. how to teach, how to bring people to learn, etc.
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  • ...was anticipated by McLuhan (1964) statements that "medium is the message" and "media are extension of man". ...t many very different media attributes accomplish the same learning goal}} and therefore: {{quotation | It there is no single media attribute that serves
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  • ...st-driven, student-centered knowledge construction towards liberating and amplifying students" <ref name="pitkanen2019"/> ...-creation, rapid prototyping or validation to scale up innovation and businesses. LLs have common elements but multiple different implemen
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  • ...olves the intersection of philosophical assumptions, designs, and specific methods". (Creswell, 2014, p. 247) ...rcher disposition, interest, and positionality; literature; and theory and methods. (Ravitch & Riggan, 2012, p. 6)."
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  • {{interaction-design|Overview article}} == Introduction: useful, usable and desirable==
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  • * Design sciences related to disciplines that build things. ...[http://www.inderscience.com/browse/index.php?journalCODE=jdr J. of Design Research] Home Page (2006).
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  • == Research Design for Educational Technologies - Introduction == * Acquire an understanding of what we mean by "research"
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  • ...to frameworks and practice that articulate the relationship between theory and practice. ...t the unexamined life is not worth living. To which we add, the unexamined research program is not worth conducting.}}
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  • '''Content analysis''' refers to a family of qualitative data analysis methods or to various forms of quantitative analysis. ...of content analysis as "any technique for making inferences by objectively and systematically identifying specified characteristics of messages."}} ([http
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  • * Understand the typical research process (which is very different from a theory-testing approach) ...ualitative methods in a rather quantitative design and a fully qualitative design
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  • == Purpose and challenges of makerspaces == Allow participants to (co) practise digital design and fabrication in some kind of "open spirit".
    7 KB (961 words) - 18:07, 21 April 2021
  • {{interaction-design|Overview article and menu}} ...r interface design]], [[user experience]] design and [[usability]] methods and techniques.
    19 KB (2,696 words) - 16:27, 21 April 2021
  • ...methodology with a special focus on approaches and methods used in various research types in educational technology. == Research methodology in educational technology ==
    27 KB (3,819 words) - 02:18, 10 April 2021
  • == The list of essential reading in and around educational technology == ...want to keep this relatively small. This list was mainly made in 2006-2007 and may need some updating. However fundamental principle do not change much ov
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  • The '''Madeline Hunter method''' is a kind of [[direct instruction]] model and method mostly applied to [[lesson planning]]. ...[[instructional design model]]s like Gagne's[[Nine events of instruction]] and it incorporates [[mastery learning]] concepts.
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  • # A conceptually simple form of content-based [[computer-based training]] (and that shows in "[[e-instruction]] standards" like [[SCORM]]) plus the additi ...ning, blended distance learning) making use of technology. See also [[open and distance learning]]
    12 KB (1,554 words) - 03:48, 10 April 2021
  • ...perts.com/2012/04/12/standard-vs-specification/ Standard Vs. Specification and Guidance Documents], retrieved July 2018</ref> # De facto standards (usually no formalization at all and often referring to the use of products like Microsoft *.doc files)
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  • == Qualitative data acquisition methods == ...on "rich" data, sampling is more difficult than for quantitative research and we shall start with this issue.
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  • ...ng the established meaning of various objects and events, using the cueing and amplification devices provided by the learning systems designer.}} (Hannafi ...e it. Objectivists place a strong emphasis on defining learning objectives and implicitly assume that the learner is an empty vessel, to be filled by the
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  • ...ing scheduling, resource allocation, collaboration software, communication and documentation systems, which are used to deal with the complexity of large ...ls help to organize a project in terms of work-packages assigned to people and milestones to reach. (the essence of project management in the "classic" fo
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  • :[[Design comparaison de systèmes similaires‎]] ; Approches création de théorie et approches design
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  • * Understand the aims of design research * Learn about some variants of design research
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  • ...test and refine educational designs based on principles derived from prior research.}} ...doval (talk, 2007). DBR is about intervention: when it works, how it works and for who it works.
    28 KB (3,762 words) - 02:20, 10 April 2021
  • * [[Methodology tutorial - empirical research principles]] * [[Methodology tutorial - theory-driven research designs]]
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  • ...try to explicit a bit the ''textbook'' genre and provide a few major links and references. * [[Textbook research]]
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  • {{interaction-design|Introduction}} == Introduction and definitions ==
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  • ...livres ci-dessous devraient convenir aux débutants. Parmi ceux-ci, «Leedy and Ormrod» est probablement l’un des meilleurs livres au départ, car il in ...ing on empirical social science research in AERA publications. Educational Research, 35(6) 33-40.
    26 KB (3,523 words) - 02:19, 10 April 2021
  • ...are not physically "on site" to receive their education. Instead, teachers and students may communicate asynchronously (at times of their own choosing) by See also: [[e-learning]] and [[open and distance learning]]
    11 KB (1,496 words) - 04:03, 10 April 2021
  • ...speaking, the Learning Environment refers to the whole range of components and activities within which learning happens. However, each kind of [[:Category:instructional design models | instructional design model]] has its own way of defining the learning environment. See also the
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  • ...productions are different. They allow follow-up (e.g. formative feedback) and measuring if learning objectives are met. ...design method | methods]], [[Pedagogical scenario | pedagocial scenarios]] and [[Lesson planning | lesson plans]].
    19 KB (2,617 words) - 02:18, 10 April 2021
  • Learning type refers to the kind of knowledge and skills learners have to acquire. ...ired knowledge. A lot of discussion focuses actually on levels of mastery and therefore you really should also consult that article. Finally, identificat
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  • * [[Methodology tutorial - the research plan]] * Do other research :)
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  • ...of actors. To build a useful understanding of a social network, a complete and rigorous description of a pattern of social relationships is a necessary st ...al/analysis/social-network-analysis/ Social Network Analysis: Introduction and Resources], retrieved 13:02, 31 March 2011 (CEST)
    8 KB (1,163 words) - 02:20, 10 April 2021
  • ...vestigate scientific and mathematical concepts through direct manipulation and experimentation.}} ([http://genscope.concord.org/ GenScope Homepage], retri ...al associations we construct to explain them - the gap between information and knowledge.}} ([http://genscope.concord.org/about/ GenScope About], retrieve
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  • ...der]] thinks that ''teaching style'' refers to the teaching strategies and methods employed plus use of certain kinds of rhetorics. But often, the literature and Mosston's Spectrum], retrieved 15:43, 11 August 2007 (MEST)).
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  • * Acquire an understanding of some essential principles that define empirical research * Understand the central role of research questions
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  • ...stems, software applications, computing capabilities, information exchange and communications infrastructure within the enterprise.}} ...process modeling]] and process notation/execution languages like [[BPEL]] and [[BPMN]]
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  • ...'who''' does '''what''' (and (when) using '''tools''' and '''resources''', and '''outcomes''' ...at spirit. Learning design, in that sense, is a way of doing instructional design.
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  • We identify some common features and then point to more specialized articles. ...ead to products. However, the main goal the process is the learning effect and not the product in itself.
    13 KB (1,767 words) - 13:42, 3 November 2022
  • ...esign model]] and as evaluation grid to judge the quality of a pedagogical design ...ples.PDF First principles of instruction], Educational Technology Research and Development, 50(3), 43-59.
    12 KB (1,703 words) - 13:13, 9 November 2022
  • ...knowledge that is useful for solving a given task ! (See [[learning type]] and [[learning level]]). ...), there are three major elements that should lead to an assessment design and that must be coordinated :
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  • * Learn the basic steps of questionnaire design * Learn some principles about question response item design
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  • ...efforts, there is a growing concern over the "transfer problem.}} (Baldwin and Ford, 2006). ...transfer: from prior knowledge to learning, from learning to new learning, and from learning to application}} (Simons, 1999).
    10 KB (1,339 words) - 02:20, 10 April 2021
  • ...common data structure withing which [[Learning Object Metadata Standard]] and ; Assembly and data description
    12 KB (1,834 words) - 02:18, 10 April 2021
  • ...] and can be considered as a kind of [[design methodology]] (developmental research) that aims at [[conceptual change|change]]. ...vestigating the links between individual and social dimensions of learning and knowledge creation :
    8 KB (1,167 words) - 02:18, 10 April 2021
  • ...ences,and resources they need to develop an extraordinary understanding of and skill with MCV (Roschelle et al., 2000). ...Bring your Algebra class to life-allow students an opportunity to explore and personalize core algebraic concepts through analyzing the mathematics of mo
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  • ...ents are a series of tools for collaboration, shared work, individual work and communication. Around these core tools, several other components make it po * Graphical discussion tool (with grid and time organisation)
    7 KB (1,056 words) - 02:18, 10 April 2021
  • {{interaction-design|Overview}} ...unattractive site, despite high usability, does not attract user interest and maintains low satisfaction.}}.
    16 KB (2,314 words) - 02:20, 10 April 2021
  • ...heory (CLT) is both theory of cognition and learning and a [[instructional design model]]. It's main contributor is J. Sweller. ...l framework and conceptual toolkit for instructional designers to minimize and control the conditions that create unwanted cognitive load in learning mate
    15 KB (2,098 words) - 03:37, 10 April 2021
  • {{interaction-design|Overview article}} == Introduction and definitions ==
    16 KB (2,201 words) - 02:20, 10 April 2021
  • ...as a first issue: quality is always time, context, and culture dependent, and quality is always in the eyes of the beholder}} (retrieved, May 7 2019). ...nalyzed at three levels according to [https://i4quality.se/blog/macro-meso-and-micro-level Ebba Ossiannilsson]:
    14 KB (1,911 words) - 02:20, 10 April 2021
  • ...n methodology: design seen as a '''rational problem solving process''' and design considered as a '''reflective practice'''. ...term “design thinking” links these two approaches to the investigation of design.}}
    26 KB (3,595 words) - 02:41, 10 April 2021
  • ...iew, you may engage in note taking) and [[Methodology tutorial - finding a research subject]] == Note taking methods ==
    17 KB (2,595 words) - 02:19, 10 April 2021
  • * Behaviorism first of all is a paradigm in research methodology. ...tion, behaviorism refers to approaches that study humans by (manipulating) and observing their behavior, usually in well controlled situations.
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  • Embroidery and sewing needle, Hooping and stabilizing in computerized embroidery,
    19 KB (2,825 words) - 15:15, 10 April 2021
  • ...a group product. As of 2019, this project is still not publicly available and therefore largely unknown.... ...lus Toolkit]] system, [[Educational modeling language]] and [[IMS Learning Design]]
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  • ...Control of Thought''' (ACT*) theories are [[human information processing]] and [[knowledge representation]] theories. ...nd incorporates more recent ideas about embodyment (perception and action) and subsymbolic processes.
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  • |fait_partie_du_module=Designs de recherche orientés recherche design |page_precedente=Règles de design dans la recherche design
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  • ...are part of a wider design (e.g. of a pedagogic strategy as defined here) and that we discuss elsewhere. ...rse designs (or teachers) may make use of different teaching strategies or methods.
    28 KB (3,584 words) - 04:03, 10 April 2021
  • .../wiki/New_product_development#Process_structure (New product development)] and [https://www.productplan.com/learn/what-is-product-development/ (What is Pr ...://en.wikipedia.org/wiki/New_product_development New product development] and [https://www.productplan.com/learn/what-is-product-development/ What is Pro
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  • ...Incidental (random) learning is characterized as unorganized, unstructured and unintentional. This sets it apart from informal learning (using UNESCO's te ...ental and informal learning are much more important for most of the skills and knowledge we learn during the vast majority of life. (R. Borer)
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  • ...ns have since been given to the term, depending on the writer, the context and the level of debate, educators have come to. It has been considered as a pe * for a set of skills which can be learned and applied in [[self-directed learning]];
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