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  • ...Interaction of Multiple Knowledge Systems, Center for LifeLong Learning & Design (L3D), Department of Computer Science and Institute of Cognitive Science, U [[Category:Instructional theories]]
    2 KB (359 words) - 02:20, 10 April 2021
  • See also: [[pedagogical theory]] (aliased from [[instructional theory]] ...ining]], [[behaviorism|behavirorist]] instructivist approaches to learning design became popular.
    2 KB (213 words) - 04:03, 10 April 2021
  • ..." (as one may find on commercial e-learning web sites), introducing "agile design methodology" in the project-oriented and/or reflective classroom and finall ...d prototyping]] approach. I.e. we talk about an "agile professor" who will design and redesign a course in function of emerging "parameters". E.g. see the [[
    3 KB (435 words) - 02:20, 10 April 2021
  • [[Category: Instructional theories]] [[Category: Instructional theories]]
    4 KB (605 words) - 02:20, 10 April 2021
  • ...ated Learning Design Environment''' (ILDE) is a design tool for [[learning design]] ...t (ILDE), which is a networked system integrating collaboration functions, design editors and middleware that enables deployment of the designed learning sit
    4 KB (524 words) - 02:20, 10 April 2021
  • ...n [[instructional design]] and in education and training as a research and instructional tool to access memories on experience that can then be used in [[Reflection * give vicarious experience and models to emulate or reject
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  • The '''Eight component framework for e-learning''' is global instructional design method designed by Badrul H. Khan. ...ces of the Internet and digital technologies in concert with instructional design principles and issues important to various dimensions of online learning en
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  • ...x solid gray; padding:0.7ex; background-color:white;">Instructional design models</categorytree> * {{quotation | Design is more than a process; that process, and resulting product, represent a fr
    12 KB (1,662 words) - 14:03, 3 November 2022
  • ...re-grouping of the produced work, which aids in the construction of mental models of the different concepts and is fruitful for learning. This sets the stage [[Category: Instructional design models]]
    6 KB (901 words) - 03:37, 10 April 2021
  • The start of an instructional unit. Should provide an overview that may explain: [[Category:Instructional design models]]
    3 KB (380 words) - 03:37, 10 April 2021
  • ...esign is that branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies ...tasks to the state of being able to accomplish those tasks. Instructional Design is based on theoretical and practical research in the areas of cognition, e
    15 KB (2,206 words) - 02:18, 10 April 2021
  • == Models == ...hapter should contain a short overview on various change mangament related models, frameworks, etc. and point to other pages.
    6 KB (757 words) - 23:02, 11 October 2022
  • ...tions include a subset of existing learning technologies and instructional design principles. ...that focus on serious [[instructional design method]]s and [[instructional design model]]s. However, in industry, simple [[rapid elearning]], based on variou
    12 KB (1,554 words) - 03:48, 10 April 2021
  • ...veloped by what we can call the "Toronto school". It is an [[instructional design model]]s that focus on a combination of [[situated learning]], [[writing-to == The instructional design model ==
    11 KB (1,514 words) - 12:48, 12 April 2021
  • '''Universal Design for Instruction''' is an instructional design model that focuses on accessibility. According to {{quotation|Universal Design began to be considered in the 1950s in Europe, Japan, and the United States
    7 KB (973 words) - 02:19, 10 April 2021
  • ...n a later version of this article, connections must be made to educational design theories). ...e are some trends that engage emerging technology and different conceptual design patters:
    13 KB (1,791 words) - 03:48, 10 April 2021
  • ...e the three broad learning theories most often utilized in the creation of instructional environments. These theories, however, were developed in a time when learni ...:85–88.</ref>; Lau 2011 <ref>Lau VKH. 2011. Computer-based teaching module design: principles derived from learning theories. Med Educ. 48:247–254.</ref>;
    11 KB (1,473 words) - 04:03, 10 April 2021
  • The ZPD is popular in many educational theories and instructional design models, e.g. see:
    5 KB (627 words) - 03:37, 10 April 2021
  • ...esign model]] and as evaluation grid to judge the quality of a pedagogical design ..., in C. M. Reigeluth and A. Carr (Eds.). Instructional Design Theories and Models III. Lawrence Erlbaum Associates Publishers.
    12 KB (1,703 words) - 13:13, 9 November 2022
  • ...ranet/work-packages/wp3/background-materials/kais-paper-regardikng-kp-labs-design-challenges.doc/view PDF] [[Category: Instructional design models]]
    5 KB (595 words) - 03:48, 10 April 2021
  • == Situated learning applied to [[instructional design]] == == Design implications for learning environments ==
    17 KB (2,335 words) - 02:20, 10 April 2021
  • ...pedagogic strategy | pedagogic strategies ]] and according [[instructional design model]]s.
    4 KB (589 words) - 03:37, 10 April 2021
  • [[category: Community-oriented instructional design models]] ...69</ref>, {{quotation|Sfard (1998) identies two basic types of educational models: the Acquisition Model and the Participation Model. With the Acquisition Mo
    15 KB (2,073 words) - 04:03, 10 April 2021
  • ...finitions refer to it as "a set of teaching tactics" (Galton et al, 1980) "instructional format" (Siedentop, 1991). In [Physical education] circles the definition o In teacher training, teachers may be exposed to more formal [[learning design]]s, [[pedagogical scenario]]s, [[lesson planning]] methodology etc. Teache
    15 KB (2,051 words) - 04:03, 10 April 2021
  • * [[Methodology tutorial - design-oriented research designs]] ...a model of guidance. As opposed to [[learning design]], most inquiry-based models do advocate opportunistic (i.e. adaptive) planning by the teacher. However,
    16 KB (2,144 words) - 02:18, 10 April 2021
  • ...iences. Learning, therefore, is simply the process of adjusting our mental models to accommodate new experiences. Constructions of meaning may initially bear ...e (e.g. main stream instructional designers) do not adopt an instructional design that is labelled "constructivist".
    16 KB (2,095 words) - 04:03, 10 April 2021
  • ...Learning Activity Design) is a '''script design tool''' and [[IMS Learning Design]] editor, an authoring tool for designing and modeling educational scripts. ...t), [[Collage]] (a spanish [[CSCL]] tool that compiles into [[IMS Learning Design]], [[Compendium LD]], a similar concept-map based British tool (but that as
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  • * Design sciences related to disciplines that build things. ...udy}} ([http://www.inderscience.com/browse/index.php?journalCODE=jdr J. of Design Research] Home Page (2006).
    23 KB (3,176 words) - 02:19, 10 April 2021
  • * Instructional designs like the [[knowledge-building community model]] (with its [[CSILE | #'''Artifacts''': tools, documents, models shared by CoP's.
    24 KB (3,402 words) - 02:18, 10 April 2021
  • ...be a complex undertaking and it therefore requires dedicated instructional design and support to facilitate that students experience the excitement of solvin IBL is a [[socio-constructivism|socio-constructivist]] design because of [[collaborative learning | collaborative]] work within which the
    25 KB (3,498 words) - 02:19, 10 April 2021
  • {{quotationbox|Teachers need to gain primary technology skills in their instructional processes but they will be most successful using technology as a learning t ...f, A. L., Zielke, D., Bültmann, M., Chatti, M. A., & Schroeder, U. (2012). Design and Implementation of a Learning Analytics Toolkit for Teachers. Educationa
    9 KB (1,166 words) - 03:48, 10 April 2021
  • Here is a [[design-based_research#Conjecture_Maps|conjecture map]] summarizing some elements a [[Category: Instructional design models]]
    6 KB (854 words) - 03:37, 10 April 2021
  • ...ng the number of choices they are given, can include the use of simplified models or interfaces, for example. ...user interaction with an experiment set up by the scaffolding 'experiment design tool'.
    10 KB (1,372 words) - 03:48, 10 April 2021
  • == Research Design for Educational Technologies - Introduction == [[Image:book-research-design-3.png]]
    30 KB (4,099 words) - 02:20, 10 April 2021
  • ...[[change management]] issues. Kynigos (2004) claims that {{quotation | the design, development and user-support of empowering computational media should be v ...s may implicitly or explicitly use more sophisticated instructional design models like the [[knowledge-building community model]], [[writing-to-learn]], [[co
    11 KB (1,632 words) - 02:20, 10 April 2021
  • * '''Writing-to-learn''' refers to a family of [[instructional design model]]s that postulate positive effects of [[pedagogical scenario]]s that Many compatible instructional models, like [[inquiry-based learning]], [[problem-based learning]] or [[project-b
    26 KB (3,610 words) - 13:38, 3 November 2022
  • ...ed by Finkle and Torp (1995) as, {{quotation |a curriculum development and instructional system that simultaneously develops both problem solving strategies and dis Problem-based learning is an [[instructional design model]] and a variant of [[project-oriented learning]]. It is closely relat
    31 KB (4,228 words) - 13:49, 3 November 2022
  • ...t focuses on the pedagogy/andragogy, technology, and instructional systems design that is effectively incorporated in delivering education to students who ar ...nt video-conferencing don't necessarily adopt any sort of "industrialized" design methodology.
    11 KB (1,496 words) - 04:03, 10 April 2021
  • ...border:1px solid gray; padding:0.7ex; background-color:white;">Educational design tools</categorytree> An educational [[design language]] is a notation system for creating educational designs, e.g. cour
    35 KB (4,863 words) - 02:19, 10 April 2021
  • |is_part_of_syllabus=Program design and implementation (CAS HEiE) |pages_module=Program design and implementation (CAS HEiE),
    48 KB (6,637 words) - 14:17, 12 April 2023
  • ...border:1px solid gray; padding:0.7ex; background-color:white;">Educational design tools</categorytree> ...ly (2008), the most interesting projects are carried out within [[learning design]] research.
    25 KB (3,375 words) - 17:22, 15 April 2021
  • ...ive tool]]s, collective [[Category:Community-oriented instructional design models|knowledge construction]] environments, [[personal learning environment]]s, * O'Reilly, Tim, What Is Web 2.0 - Design Patterns and Business Models for the Next Generation of Software, [http://www.oreillynet.com/pub/a/oreil
    15 KB (2,271 words) - 02:18, 10 April 2021
  • ...any case you should start by thinking about an appropriate [[instructional design]] that uses appropriate [[pedagogic strategy|teaching strategies]] for vari * [[LAMS]] A good [[learning design]] system that we can recommend (for people with serious activity-based e-le
    14 KB (1,948 words) - 04:03, 10 April 2021
  • ...Educational technology as an academic field can be considered either as a design science or as a collection of different research interests addressing funda ...to improve performance. Educational technology is sometimes also known as instructional technology or learning technology. ([[Wikipedia:Educational_technology]])
    50 KB (6,775 words) - 04:03, 10 April 2021
  • ...ck, De Corte, Dhert & Vandeput, 1998). Collaborative learning refers to an instructional method whereby students are encouraged or required to work together on prob ...cational implications of Activity Theory, instructional assessment issues, instructional strategies and approaches, K-12 collaborative learning strategies, microwor
    29 KB (3,935 words) - 02:18, 10 April 2021
  • While its not clear whether a PLE is a system or an idea, a number of design criteria for next generation learning environments can be formulated, in pa ...io]] being the foundation and the connecting point to the system. This new design model automatically creates an e-portfolio account for every learner, along
    36 KB (5,086 words) - 02:18, 10 April 2021
  • ...unity, Collaboration and Content Management System''' and refers to both a design (a conceptual system) and to [[C3MS]], a kind of [[portalware]]. ...iting-to-learn]]). We call them "activity-based", since the teacher has to design, to facilitate and to monitor '''student activities'''.
    43 KB (6,417 words) - 03:37, 10 April 2021
  • ...roduced in 1992, in articles by Ann Brown (1992) and Allan Collins (1992). Design experiments were developed as a way to carry out formative research to test * [[design science]], [[design language]], [[conjecture map]] and [[design methodology]]
    28 KB (3,762 words) - 02:20, 10 April 2021
  • ...d delivering technical information. This architecture consists of a set of design principles for creating "information-typed" modules at a topic level and fo # ''Architecture'': DITA is a model for extension both of design and of processes
    22 KB (3,286 words) - 02:18, 10 April 2021
  • ...ng interacting units. The social network perspective encompasses theories, models, and applications that are expressed in terms of relational concepts or pro * [http://www.analytictech.com/networks/ Social Network Analysis Instructional Web Site]
    8 KB (1,163 words) - 02:20, 10 April 2021
  • Learning Activity Management System (LAMS) is an open source [[learning design]] system for authoring, delivering and monitoring learning activities, i.e. * [[Compendium LD]] and [[DialogPlus Toolkit]], Learning design modeling languages
    27 KB (3,823 words) - 02:18, 10 April 2021
  • '''Case-based learning''' (CBL) is an [[instructional design model]] that is a variant of [[project-oriented learning]]. It is popular i #* Useful for policy, ethics, design decisions.
    29 KB (4,318 words) - 02:18, 10 April 2021
  • |is_part_of_syllabus=Program design and implementation (CAS HEiE) |pages_module=Program design and implementation (CAS HEiE),
    33 KB (4,628 words) - 21:47, 20 March 2023
  • ...ign certain [[pedagogic strategy | pedagogic strategies]], [[instructional design model]]s, etc. == Pedagogic models ==
    38 KB (4,888 words) - 04:03, 10 April 2021
  • ...logy. Very few approaches originated in our field. One recent example is [[design-based research]] (DBR). But even DBR uses methods and techniques developed ...www.gsu.edu/~wwwitr/docs/leaders/index.html What We Know about Research in Instructional Technology: Interviews with Research Leaders] by Marshall G. Jones et al. p
    27 KB (3,819 words) - 02:18, 10 April 2021
  • * [[Research and practice models in education]] ...quivalent to the recording found in surgical cases, law cases and physical models of engineering and architectural achievement. Such records, coupled with co
    19 KB (2,705 words) - 02:18, 10 April 2021
  • ...with interactive technology (instead of from) and since the teacher has to design, to facilitate and to monitor student activities. While each of these desig ...activities an processes.}}. See also combined complex instructional design models like [[4C/ID]].
    52 KB (7,386 words) - 02:20, 10 April 2021
  • [[Image:book-research-design-37.png]] [[Image:book-research-design-38.png]]
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  • ...junct question, usually in a multiple-option format. Unlike Pressey's auto-instructional approach, which provides only confirmation of the correctness or incorrectn === Open-contents and programmed instructional texts ===
    24 KB (3,446 words) - 02:18, 10 April 2021
  • {{comment|This article can be used to find models. It's overall organization has to be improved some day - [[User:Daniel K. S ...shaky foundations and most meta analysis show that popular learning style models are not based on serious research.
    60 KB (8,168 words) - 03:37, 10 April 2021
  • ...ation]] and model building, and understanding of complex phenomena through models in many different domains. ...read and is comfortable using a keyboard and mouse could create their own models in a short time, with little or no additional instruction}} <ref>Sklar, E.
    24 KB (3,387 words) - 03:47, 10 April 2021
  • |is_part_of_syllabus=Program design and implementation (CAS HEiE) |pages_module=Program design and implementation (CAS HEiE),
    71 KB (9,713 words) - 20:17, 29 March 2023
  • .../instructional technologists and other persons interested in [[educational design language]]s and [[educational modeling language]]s. However, most technical ...ion, in particular for modeling and implementing activity-based [[learning design]]s such as [[CSCL script]]s.
    55 KB (8,430 words) - 02:20, 10 April 2021
  • ...olicies]]. Educators need to carefully plan an appropriate [[instructional design]]. === Wiki design patterns ===
    53 KB (7,433 words) - 13:44, 3 November 2022
  • [[category: digital design and fabrication]] ...d to physically produce the designed objects}}. Another term is '''digital design and making''', e.g. in the [https://project.ecraft2learn.eu/ ECRAFT2LEARN]
    33 KB (4,600 words) - 02:36, 10 April 2021
  • There are many legal OER models that range from truly open and free to "free to share and to use". Most onl ...ng teachers to acquire some sound (but easy) vocabulary of [[instructional design model]]s (i.e. learn more about learning and teaching).
    32 KB (4,676 words) - 03:48, 10 April 2021
  • == Peer assessment methods and models == === Models ===
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  • This bibliography focuses on [[digital design and fabrication in education| "making" in education]], i.e. fablabs, makers Keywords: "fablab bibliography", "makerspace bibliography", "digital design and fabrication bibliography"
    58 KB (7,493 words) - 02:41, 10 April 2021
  • ...ctive, the virtual portfolio also provides structure for the more specific instructional tasks as overview of tutoring, overview of grading, access to past comments <td>Design, Plan</td>
    35 KB (4,742 words) - 13:57, 3 November 2022
  • Most important elements of an empirical theory-driven design: A simple control group design looks like this:
    42 KB (5,953 words) - 02:18, 10 April 2021
  • Strategic division of roles also exists in other contexts, e.g. management models, and also can inspire education. * Design activities that capitalize on outcomes within groups, between groups and at
    38 KB (5,768 words) - 03:37, 10 April 2021
  • This piece is a "note taking" article. It may include some ideas and models of interest but would require much work to make it complete. It has not bee ...of analytics, we must make sure that it will not replace [[design science|design]] and communication. - [[User:Daniel K. Schneider|Daniel K. Schneider]] 23
    113 KB (15,748 words) - 03:37, 10 April 2021
  • ...ply refers to the ida to make learning more enjoyable, e.g. by adding game design elements, though gamification or other similar means. ''Game-based learning Digital learning games are also used as trainings for instructional knowledge and as medium for reflection in the context of professional train
    72 KB (10,203 words) - 04:03, 10 April 2021