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  • ...rspaces, 3d printing, laser cutting, vinyl cutting, embroidery, etc. in an educational setting. It also includes some items that from psychology and education. ...ucational software in 3D cartography: Colloquium (2008) British Journal of Educational Technology, 39 (4), pp. 726-731. [http://www.scopus.com/inward/record.url?e
    58 KB (7,493 words) - 02:41, 10 April 2021
  • * Educational editions (same environment, but you get a different soup of elements at sta
    15 KB (2,271 words) - 02:18, 10 April 2021
  • ...p animation tools (e.g. board games, or tokens), interactive objects (e.g. educational robots), etc. ...a 3D printer, a laser cutter, a milling machine or an embroidery machine. Educational makerspaces are usually different from [[Fab lab|fab labs]] in two respects
    33 KB (4,600 words) - 02:36, 10 April 2021
  • ...expanded quite a lot ... On the other hand, writing an introduction for ''educational technologists'' is almost meaningless, since there are so many (socio)-cons ...ecially promising are on-line [[simulation and gaming | strategic and role games]] that include the principles and criteria linked to the community and expe
    38 KB (4,888 words) - 04:03, 10 April 2021
  • ...educators, since the most popular widgets focus on specific information or games ... Specifically developed educational mashups:
    28 KB (4,118 words) - 02:20, 10 April 2021
  • ...00 individuals which is a '''huge''' sample compared to typical studies in educational technology). :IC04Q02 b) Play games
    47 KB (6,935 words) - 02:20, 10 April 2021
  • ...ctivities, computer-based learning tools (exercising, simulations, serious games, etc.) [[File:Educational-program-structures.png|none|thumb|800x800px|Educational program structures]]
    48 KB (6,637 words) - 14:17, 12 April 2023
  • ...ng the impact on the economy were cited, since creating and effect through educational change will take many years. There also seems to be a follow-up problem. {{ ...udes Towards Technology: International Conference on Design and Technology Educational Research. Glasgow: University of Glasgow
    36 KB (5,203 words) - 02:38, 10 April 2021
  • ...with vandalism and therefore many Wikis require at least a login to edit. Educational wikis now tend to exclude external users from editing, since there is a lac ...ure review]]s (i.e. as a research tool). An example is use of this wiki in educational technology training.
    53 KB (7,433 words) - 13:44, 3 November 2022
  • ...//vrmlengine.sourceforge.net/ Kambi VRML game engine], main focus is on 3D games using X3DV format (although other 3D model formats are also supported). Add {{quotation|BS Collaborate designed for virtual reality applications from games up to cooperative work enables customer in combination with the basic visua
    41 KB (6,429 words) - 02:20, 10 April 2021
  • Example: Since I bought my daughter a lot of video games, she is much better at word processing". You don’t know if this evolution The Most popular variant in educational technology is so-called "survey research".
    42 KB (5,953 words) - 02:18, 10 April 2021
  • ...implemented in several browsers, and some web sites use it to demo little games for example. ...cognitive tool]]s, sophisticated presentation software and finally various educational software.
    34 KB (5,278 words) - 02:20, 10 April 2021
  • ...of interesting sets that allow creating lego-compatible blocks to used in games, simulations or just for decoration. == Educational use ==
    86 KB (12,759 words) - 02:18, 10 April 2021
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