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- ...-Enhanced Learning''' (1to1 TEL) is one way to look at the potential of [[mobile learning]]. .... In some cases, a student may use more than one computing device or use a computing device together with some equipment in which there are some embedded micro-2 KB (285 words) - 03:37, 10 April 2021
- ...her Education International Conference, Association for the Advancement of Computing in Education (AACE), p. 1777-1780. ...lopment of wearable devices, personal data assistants and the use of other mobile devices in further and higher education institutions”, JISC Technology an5 KB (702 words) - 13:14, 11 April 2021
- # Mobile Design: How does it work on mobile devices ? ...tools are defined as any digital technology, mediated through the use of a computing device, deliberately selected to support student learning. The rubric suppo18 KB (2,483 words) - 03:48, 10 April 2021
- * [[Pocket Code]], a mobile programming environment, similar to Scratch that includes an embroidery mod ...S. A. (2018, February). The Craft of Code: Exposing Elementary Students to Computing Through Tangible Crafts. In Proceedings of the 49th ACM Technical Symposium9 KB (1,276 words) - 02:18, 10 April 2021
- .... It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python. It’s c ...and support Li-Po battery UPS power input, so that we can say it’s a good mobile development platform.}} ([http://cubieboard.org/2015/03/10/cubieboard4cc-a88 KB (1,115 words) - 02:38, 10 April 2021
- ...LilyPad Arduino: Toward Wearable Engineering for Everyone. IEEE Pervasive Computing, 7(2), 12–15. https://doi.org/10.1109/MPRV.2008.38</ref> ...n Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08 (p. 423). New York, New York, USA: ACM Press. https://d21 KB (2,864 words) - 02:35, 10 April 2021
- * Recent trends in [[ubiquitous computing]], [[microworld]]s, [[social software]] etc.) also include "smart & network ...quiry, Communication, Construction, and Expression. Journal of Educational Computing Research, 17(1), 79–102. https://doi.org/10.2190/7HPQ-4F3X-8M8Y-TVCA </re19 KB (2,572 words) - 04:03, 10 April 2021
- ...(Vol. 2018-January, pp. 167–172). New York, New York, USA: Association for Computing Machinery, Inc. https://doi.org/10.1145/3159450.3159539</ref> ...e programmers. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1589-1598).</ref> identify the following benefits that can ext37 KB (4,864 words) - 02:19, 10 April 2021
- ...uses to control its operation and input data. (based on The Dictionary of Computing). [http://www.usernomics.com/ergonomics-faq.html#ui Usernomics.com], (retri ...cur between people and interactive devices of many types-from computers to mobile communications devices to appliances.}} ([http://www.wordiq.com/definition/13 KB (1,809 words) - 02:19, 10 April 2021
- ...n a way to allow a single download and installation on a client machine or mobile device.}} ([http://www.w3.org/TR/2007/WD-widgets-reqs-20070209/ Widgets 1.0 ...ts anymore, but '''desktop widgets''' (computers) or '''mobile widgets''' (mobile phones, PDAs, etc.).28 KB (4,118 words) - 02:20, 10 April 2021
- ...d immersive environments, collaborative learning, social networking, cloud computing, flipped classrooms, and more.}} ([[https://link.springer.com/chapter/10.10 ...ive Learning Research] published by the association for the Advancement of Computing in Education included on March 2006 the following enumeration of interactiv50 KB (6,775 words) - 04:03, 10 April 2021
- '''Many tools for the desktop and mobile devices''' ...ualizations. Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, ON, Canada. pp.3845--385416 KB (2,100 words) - 02:18, 10 April 2021
- * Browser-based on-line applications offered through the Internet (including mobile devices). This is called '''Office 2.0''' and we will focus on this in this [[Category: Social computing]]13 KB (1,713 words) - 02:19, 10 April 2021
- ...as {{quotation|design and production process that combines 3D modeling or computing-aided design (CAD) with additive and subtractive manufacturing. Additive ma ...and Bender 2013). Making activities often involve programming and physical computing (e.g., robotics) that creates interactive experiences of sensing and contro33 KB (4,600 words) - 02:36, 10 April 2021
- ...and other software applications, as well as entire digital devices (e.g., mobile phone, computer, TV, car navigation)." ...of User Inputs / Proceedings of ACM CHI'83 Conference on Human Factors in Computing Systems 1983-12-12 p.83-8725 KB (3,961 words) - 02:20, 10 April 2021
- ...a [[disruptive technology]]. In the same way that micro computers changed computing, desktop '''fabbers''' (fab lab machines) may change manufacturing, i.e. pe [http://wiki.openmoko.org/ OpenMoko] is is a project dedicated to delivering mobile phones with an open source software stack. Openmoko is currently (June 200957 KB (8,459 words) - 02:36, 10 April 2021
- ...th a low end Quadro card. Same for my older Dell XPS 17 with an old Nvidia mobile card. ...a percentage slider. However, as soon as it is touched, the program starts computing and does not allow any sliding anymore....52 KB (8,550 words) - 02:20, 10 April 2021
- * '''context analytics''' — mobile computing is transforming access to both people and content. Tools like [http://mymetryx.com/ Metrix] (working with any mobile device) allow teachers to define a skill set and then enter student data th113 KB (15,748 words) - 03:37, 10 April 2021
- # Platform, e.g. PC, mobile phone, Wii ...ttp://icec2012.org/ ICEC 2012]. International conference on entertainment computing. (no proceedings so far).72 KB (10,203 words) - 04:03, 10 April 2021