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  • and the [[Second Life]] ([[virtual environment]]) connectivity features to mirror web-based classrooms with in [[Category: virtual environments]]
    557 bytes (65 words) - 03:48, 10 April 2021
  • ...-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research ...ration of the resulting games with existing courseware in Virtual Learning Environments,
    2 KB (230 words) - 03:48, 10 April 2021
  • Within the Virtual Water [[microworld]], {{quotation|the visualization of atomic and molecular * To develop a practical knowledge concerning the application of virtual reality techniques in education.
    4 KB (538 words) - 03:47, 10 April 2021
  • * A virtual learning environment (VLE) is a [[virtual environment]] (VE) that supports learning activities. Furthermore it inheri Here is a picture that shows key elements of a virtual learning environment that supports project-based learning:
    4 KB (589 words) - 03:37, 10 April 2021
  • ...weight integration of existing external tools in existing Virtual Learning Environments (VLEs) like Moodle or LAMS. ...An architecture for the integration of external tools in Virtual Learning Environments, Computers & Education, Volume 60, Issue 1, January 2013, Pages 122-137, IS
    4 KB (489 words) - 02:18, 10 April 2021
  • ...(e.g. the IMS-LD specification), into different existing Virtual Learning Environments (VLEs, e.g. Moodle).}} ([http://www.gsic.uva.es/glueps/ Home page], retr. A ...Yannis Dimitriadis. Making learning designs happen in distributed learning environments with GLUE!-PS. Accepted at the European Conference on Technology-Enhanced L
    1 KB (167 words) - 02:20, 10 April 2021
  • ...rogramming environment can be used for this we restrict this definition to environments specficially made for education. Usually (but not always) for children. == Environments ==
    3 KB (453 words) - 03:47, 10 April 2021
  • ...grams, ToonTalk allows real, advanced programming to be done from inside a virtual animated interactive world.}} (Kahn, 2004). ...e of One's Own: Sharing Representations and Flow in Collaborative Learning Environments, IOS, June 2004. [http://www.lkl.ac.uk/kscope/weblabs/papers/idealcomputerb
    2 KB (233 words) - 03:47, 10 April 2021
  • ...r computer graphics representations of various kinds of any sort of online virtual bodies. ...n integrated toolbox for building attractive and powerful synthetic MPEG-4 environments. It is quite difficult to find an easy and complete overview.
    5 KB (711 words) - 02:19, 10 April 2021
  • ...bility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} ([[Wikipedia:Human factors]] - retrie
    2 KB (207 words) - 02:20, 10 April 2021
  • * [[Virtual environment]], [[3D interactive environment]] and [[Web 3D technology]] (so ...or printable objects, you also can try to adapt models made for 3D virtual environments, see below. Finally, various [[Computer-aided design and manufacturing|CAD/
    7 KB (1,115 words) - 02:18, 10 April 2021
  • ...Plato also included some of the first online games and multi-user virtual environments.
    1 KB (158 words) - 03:48, 10 April 2021
  • ...nstructional communication focuses on the study of interaction in learning environments (Mottet et al. 2005). Characteristic goals when analyzing instructional com ...supported collaborative learning]], [[computer-mediated communication]], [[virtual learning environment]], [[learning environment]], [[e-tutoring]], ...
    4 KB (454 words) - 03:37, 10 April 2021
  • * to specific forms of advanced learning environments that are based on both [[situated learning| situated ]] and [[constructioni Barab et al. (2001) define participatory learning environments (PLEs) as systems that {{quotation | engage students in the construction of
    6 KB (782 words) - 03:37, 10 April 2021
  • ...y of some survey instruments that measure perception of learning, learning environments, etc. == Perception of learning and learning environments ==
    8 KB (1,045 words) - 02:18, 10 April 2021
  • ...'''''real''''' and '''''perceived affordances''''' inherent in objects and environments, with ''perceived affordances'' being the actions users ''perceive'' are po ...cylinder affords rolling), graphic and interface design of computer-based environments is concerned with what a user perceives to be possible or not and what acti
    9 KB (1,281 words) - 02:20, 10 April 2021
  • * [[Virtual office]]s, (some, i.e. in the sense of ''Office 2.0'') * [[web widget]]s (building bricks for webtops, virtual offices, etc.)
    4 KB (524 words) - 02:19, 10 April 2021
  • ...ables deployment of the designed learning situations into Virtual Learning Environments.}} ...hored learning design with a particular group of students using a specific virtual learning environment and set of tools)}}
    4 KB (524 words) - 02:20, 10 April 2021
  • ...genetics with dragons] includes three free online microworld / simulation environments to learn genetics. It is made by the [https://concord.org/ Concord consorti ...gages students in exploring heredity and genetics by breeding and studying virtual dragons. Interactive models, powered by real genes, enable students to do s
    5 KB (712 words) - 03:47, 10 April 2021
  • ...ducational technologies]] (including at least one communication module), [[virtual environment]]s, ... ...ext, lesson and task oriented hypertext, simulation software, task solving environments, etc.).
    5 KB (647 words) - 02:20, 10 April 2021
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