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  • This entry lists various well known learning objects repositories. See the [[learning object repository]] article for a definition. Most repositories don't provide [[learning object]]s in standardized formats (such as [[IMS Content Packaging]]).
    6 KB (867 words) - 03:48, 10 April 2021

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  • Sloodle is a hybrid system useing the [[Moodle]] open source [[learning management system]] ...mirror web-based classrooms with in-world learning spaces and interactive objects.
    557 bytes (65 words) - 03:48, 10 April 2021
  • ...be used (and reused) to support the learning process. Generative Learning Objects (GLOs) are generic and reusable LOs from which the specific LO content can ...lexible repurposing by local tutors. ([http://www.glomaker.org/ Generative Learning Object Maker], retrieved 15:47, 21 November 2008 (UTC)) }}
    4 KB (565 words) - 03:48, 10 April 2021
  • This entry lists various well known learning objects repositories. See the [[learning object repository]] article for a definition. Most repositories don't provide [[learning object]]s in standardized formats (such as [[IMS Content Packaging]]).
    6 KB (867 words) - 03:48, 10 April 2021
  • An '''emerging learning object''' (ELO) is a kind of [[learning object]] produced by a students. ...[[generative learning object]], [[constructionist learning object]] and [[Learning activity space]].
    3 KB (392 words) - 03:37, 10 April 2021
  • Sharable Content Objects in the context of [[SCORM]] profiles are special kinds of resources. ...imported into an LMS. CAM deals with assembling, labeling and packaging of learning content, i.e. includes specifications like [[IMS Content Packaging]] and [[
    884 bytes (134 words) - 03:48, 10 April 2021
  • {{quotation|A Learning Activity Space (LAS) is defined as a coherent and intuitive set of activiti ...rio|learning scenario]] is defined by a collection of LASs and the various learning paths between them.
    4 KB (551 words) - 03:37, 10 April 2021
  • ...n between "agile planning of instruction" (as one may find on commercial e-learning web sites), introducing "agile design methodology" in the project-oriented ...r dynamic planning of learner activities in teaching. Many [[inquiry-based learning]] settings require dynamic (agile planning) for both the teacher and his st
    3 KB (435 words) - 02:20, 10 April 2021
  • '''Xerte''' is a fully-featured e-learning development environment for creating rich interactivity. Xerte is aimed at ...tionbox|Xerte is a suite of tools for the rapid development of interactive learning content.
    3 KB (405 words) - 03:48, 10 April 2021
  • ...given set of resources and tools. A more formal scenario can be called a [[learning design]]. * Several, usually sequential [[learning activity | learning activities]] (these are smaller scenarios that are combined together)
    5 KB (680 words) - 13:36, 3 November 2022
  • subjects interacting with objects to achieve desired outcomes. In the meanwhile, human interactions with each other and with objects of the environment are mediated through the use of tools,
    3 KB (384 words) - 02:20, 10 April 2021
  • '''Learning Design Support Environment''' (LDSE) is a project funded under the EPSRC/ES * [[learning design]]
    4 KB (577 words) - 02:18, 10 April 2021
  • ...usually put together by those who desire a that pre-defined goal such as a learning outcome or solution to a problem be achieved. They tend to exist during the ...ctions between different types of [[Community of learning | communities of learning]] are not always clear. Some task-based communities can evolve into a [[Com
    2 KB (359 words) - 02:20, 10 April 2021
  • ...rning Object Review Instrument (LORI) is used to evaluate the quality of e-learning resources. LORI is an online form consisting of rubrics, rating scales and ; Learning Goal Alignment
    5 KB (729 words) - 02:20, 10 April 2021
  • ...Courseware System) is defined as (1) a tool for the management of learning objects and courses and (2) as a modelling tool (i.e. an [[educational modeling lan See also: [[educational modelling language]], [[design language]], [[e-learning]]
    2 KB (326 words) - 02:19, 10 April 2021
  • ...a wide variety of artifacts, including books, theses, 3D digital scans of objects, photographs, film, video, research data sets and other forms of content. [[Category:e-learning tools]]{{edutechwiki}}
    767 bytes (104 words) - 03:48, 10 April 2021
  • ...e Learning Environment''') is a web-based computer supported collaborative learning ([[CSCL]]) environment. is designed to support learner and group centered w ...and Jamming tools as well. The items in the WebTops can be called learning objects - if you wish.
    2 KB (332 words) - 03:48, 10 April 2021
  • ...p://kplab.evtek.fi:8080/wiki/Wiki.jsp?page=TrialogicalLearning Trialogical Learning], retrieved 17:16, 13 June 2008 (UTC)). Trialogic learning can be defined with respect to monologic and dialogic learning:
    5 KB (595 words) - 03:48, 10 April 2021
  • * A '''programming microworld''' is a [[microworld]] for learning how to program. Although one may argue that any programming environment can == The relation to learning theory and educational reform ==
    3 KB (453 words) - 03:47, 10 April 2021
  • * Learning Object Metadata (LOM) is a [[metadata]] standard to describe educational re ...ital, which can be used, re-used or referenced during technology supported learning.
    7 KB (922 words) - 02:18, 10 April 2021
  • ...arning "Content Aggregation Model" and "Run-Time Environment" for learning objects. ...e-learning contents that then can be embedded as [[learning object]]s in [[learning management system]]s.
    19 KB (2,027 words) - 02:20, 10 April 2021
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