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- ...n. It is complemented by a proof of concept, the Mash-up Personal Learning Environments (MUPPLE) platform. See also: [[Personal learning environment]], [[CSCL script]]3 KB (389 words) - 03:37, 10 April 2021
- ...lternative to wikis like this one). It also may be considered a [[personal learning environment]], under the condition that the user finds an appropriate organ [[Category:Personal learning environments]]1 KB (198 words) - 03:48, 10 April 2021
- ...t von Glasersfeld (1990) calls [[trivial constructivism]], also known as ''personal constructivism''. The principle has been credited to Jean Piaget, a pioneer Learning is work - effective learning requires concentration. There are some things you have to learn before othe2 KB (308 words) - 04:03, 10 April 2021
- The '''Participatory learning environment''' can refer: ...forms of advanced learning environments that are based on both [[situated learning| situated ]] and [[constructionism | constructionist]] principles. ''Networ6 KB (782 words) - 03:37, 10 April 2021
- ...is a social learning platform. It supports collaborative learning, inquiry learning, using online labs, knowledge management, creating personalized spaces. Gra ...ed one enforcing [[inquiry learning]] scenarios and referred as an Inquiry Learning Space (ILS). Typically, an ILS is created by a teacher who then can invite8 KB (1,168 words) - 03:37, 10 April 2021
- LEAP2A is a standard for exchanging [[learning e-portfolio]] data created by the JISC [http://wiki.cetis.ac.uk/Portfolio_i <content type="text">This is Dr Litton, my personal tutor.</content>6 KB (775 words) - 02:18, 10 April 2021
- E-learning 2.0 is "learning as a network phenomenon", e.g. web of user-generated content (eg. Wikipedia ...ns (aggregate, remix, repurpose, feed forward) - syndication, The personal learning centre ([http://www.downes.ca/cgi-bin/page.cgi?post=21521 Downes], retrieve13 KB (1,791 words) - 03:48, 10 April 2021
- ...' is also associated with a philosophy of education related to [[discovery learning]] and it is a generic name for a continually evolving family of computer la ...anguages are designed to transform computers into flexible tools to aid in learning, in playing, and in exploring. (Abelson, 1982, p. ix)4 KB (601 words) - 03:47, 10 April 2021
- ...ivalent to programs that provide self-paced student instruction, tests and learning feedback with very little or no involvement by a teacher. ...on (CBE) - and we'd rather put more [[exploratory learning | exploratory]] environments such as [[simulation]]s and such in the CBL category.6 KB (866 words) - 02:21, 10 April 2021
- ...he, MySQL, PHP) which encompasses blogging, file storage, RSS aggregation, personal profiles, FOAF functionality and more. According to the [http://learn.elgg. ...earning 2.0]] learning scenarios, [[personal learning environment]]s and [[learning e-portfolio]]s.8 KB (1,056 words) - 03:48, 10 April 2021
- * [[Personal learning environment]]s (maybe some) * [[e-learning 2.0]]4 KB (524 words) - 02:19, 10 April 2021
- Keeboo (or Keebook) is an commercial [[learning e-portfolio|portfolio]] application to manage and exchange different files [[Category:Personal learning environments]]{{edutechwiki}}3 KB (417 words) - 03:48, 10 April 2021
- ...e grounded on an initial [[instructional design model]] like project-based learning, but evolved a lot (while teaching) through interaction with the medium and ...Fröbel's gifts and Montessori's prepared environment. More recently, these environments have been championed by educational theorists (Bruner, 1966, Zucchermaglio,9 KB (1,265 words) - 02:18, 10 April 2021
- == e-learning and educational technology blogs == ...]). Doug Holton is assistant professor with the Instructional Technology & Learning Sciences department at Utah State University.6 KB (910 words) - 04:03, 10 April 2021
- ...nnected, but somewhat different approach can be found so-called [[personal learning environment]]s. ...(DEST) to build a common approach to Service Oriented Architectures for e-learning.6 KB (740 words) - 02:20, 10 April 2021
- * [[Personal learning environment]]s ...tcode=_re_rp_02&rid=15884 BECTA 2008] report on ''Web 2.0 technologies for learning'' (page 10), distinguishes the following categories of Web 2.0 activities:12 KB (1,759 words) - 02:20, 10 April 2021
- ...collection of indicators that signal change when the status of content of personal interest changes. Aspects of these applications tend to be configurable and ...ive to running [[portalware]] like [[Drupal]]. However, this requires that personal webtops or parts of them can be shared with others. This is not (yet) the c15 KB (2,271 words) - 02:18, 10 April 2021
- ...rules" and "mental models," which we use to make sense of our experiences. Learning, therefore, is simply the process of adjusting our mental models to accommo # Prior knowledge impacts the learning process.16 KB (2,095 words) - 04:03, 10 April 2021
- ...y beliefs provide the foundation for human [[motivation]], well-being, and personal accomplishment. This is because unless people believe that their actions ca ...of their students, and of their administrators and policymakers to create environments conducive to these tasks. Organizations with a strong sense of collective e11 KB (1,420 words) - 03:37, 10 April 2021
- ...es and constraints of learning technologies|Affordances and constraints of learning technologies]] ...'''''real''''' and '''''perceived affordances''''' inherent in objects and environments, with ''perceived affordances'' being the actions users ''perceive'' are po9 KB (1,281 words) - 02:20, 10 April 2021