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- This entry lists various well known learning objects repositories. See the [[learning object repository]] article for a definition. Most repositories don't provide [[learning object]]s in standardized formats (such as [[IMS Content Packaging]]).6 KB (867 words) - 03:48, 10 April 2021
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- Sloodle is a hybrid system useing the [[Moodle]] open source [[learning management system]] ...mirror web-based classrooms with in-world learning spaces and interactive objects.557 bytes (65 words) - 03:48, 10 April 2021
- ...be used (and reused) to support the learning process. Generative Learning Objects (GLOs) are generic and reusable LOs from which the specific LO content can ...lexible repurposing by local tutors. ([http://www.glomaker.org/ Generative Learning Object Maker], retrieved 15:47, 21 November 2008 (UTC)) }}4 KB (565 words) - 03:48, 10 April 2021
- This entry lists various well known learning objects repositories. See the [[learning object repository]] article for a definition. Most repositories don't provide [[learning object]]s in standardized formats (such as [[IMS Content Packaging]]).6 KB (867 words) - 03:48, 10 April 2021
- An '''emerging learning object''' (ELO) is a kind of [[learning object]] produced by a students. ...[[generative learning object]], [[constructionist learning object]] and [[Learning activity space]].3 KB (392 words) - 03:37, 10 April 2021
- Sharable Content Objects in the context of [[SCORM]] profiles are special kinds of resources. ...imported into an LMS. CAM deals with assembling, labeling and packaging of learning content, i.e. includes specifications like [[IMS Content Packaging]] and [[884 bytes (134 words) - 03:48, 10 April 2021
- {{quotation|A Learning Activity Space (LAS) is defined as a coherent and intuitive set of activiti ...rio|learning scenario]] is defined by a collection of LASs and the various learning paths between them.4 KB (551 words) - 03:37, 10 April 2021
- ...n between "agile planning of instruction" (as one may find on commercial e-learning web sites), introducing "agile design methodology" in the project-oriented ...r dynamic planning of learner activities in teaching. Many [[inquiry-based learning]] settings require dynamic (agile planning) for both the teacher and his st3 KB (435 words) - 02:20, 10 April 2021
- '''Xerte''' is a fully-featured e-learning development environment for creating rich interactivity. Xerte is aimed at ...tionbox|Xerte is a suite of tools for the rapid development of interactive learning content.3 KB (405 words) - 03:48, 10 April 2021
- ...given set of resources and tools. A more formal scenario can be called a [[learning design]]. * Several, usually sequential [[learning activity | learning activities]] (these are smaller scenarios that are combined together)5 KB (680 words) - 13:36, 3 November 2022
- subjects interacting with objects to achieve desired outcomes. In the meanwhile, human interactions with each other and with objects of the environment are mediated through the use of tools,3 KB (384 words) - 02:20, 10 April 2021
- '''Learning Design Support Environment''' (LDSE) is a project funded under the EPSRC/ES * [[learning design]]4 KB (577 words) - 02:18, 10 April 2021
- ...usually put together by those who desire a that pre-defined goal such as a learning outcome or solution to a problem be achieved. They tend to exist during the ...ctions between different types of [[Community of learning | communities of learning]] are not always clear. Some task-based communities can evolve into a [[Com2 KB (359 words) - 02:20, 10 April 2021
- ...rning Object Review Instrument (LORI) is used to evaluate the quality of e-learning resources. LORI is an online form consisting of rubrics, rating scales and ; Learning Goal Alignment5 KB (729 words) - 02:20, 10 April 2021
- ...Courseware System) is defined as (1) a tool for the management of learning objects and courses and (2) as a modelling tool (i.e. an [[educational modeling lan See also: [[educational modelling language]], [[design language]], [[e-learning]]2 KB (326 words) - 02:19, 10 April 2021
- ...a wide variety of artifacts, including books, theses, 3D digital scans of objects, photographs, film, video, research data sets and other forms of content. [[Category:e-learning tools]]{{edutechwiki}}767 bytes (104 words) - 03:48, 10 April 2021
- ...e Learning Environment''') is a web-based computer supported collaborative learning ([[CSCL]]) environment. is designed to support learner and group centered w ...and Jamming tools as well. The items in the WebTops can be called learning objects - if you wish.2 KB (332 words) - 03:48, 10 April 2021
- ...p://kplab.evtek.fi:8080/wiki/Wiki.jsp?page=TrialogicalLearning Trialogical Learning], retrieved 17:16, 13 June 2008 (UTC)). Trialogic learning can be defined with respect to monologic and dialogic learning:5 KB (595 words) - 03:48, 10 April 2021
- * A '''programming microworld''' is a [[microworld]] for learning how to program. Although one may argue that any programming environment can == The relation to learning theory and educational reform ==3 KB (453 words) - 03:47, 10 April 2021
- * Learning Object Metadata (LOM) is a [[metadata]] standard to describe educational re ...ital, which can be used, re-used or referenced during technology supported learning.7 KB (922 words) - 02:18, 10 April 2021
- ...arning "Content Aggregation Model" and "Run-Time Environment" for learning objects. ...e-learning contents that then can be embedded as [[learning object]]s in [[learning management system]]s.19 KB (2,027 words) - 02:20, 10 April 2021