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  • ...stems, software applications, computing capabilities, information exchange and communications infrastructure within the enterprise.}} ...process modeling]] and process notation/execution languages like [[BPEL]] and [[BPMN]]
    8 KB (1,057 words) - 02:18, 10 April 2021
  • "People who regard themselves as highly efficacious act, think, and feel differently from those who perceive themselves as inefficacious. They See also: [[motivation]]
    11 KB (1,420 words) - 03:37, 10 April 2021
  • ...ns have since been given to the term, depending on the writer, the context and the level of debate, educators have come to. It has been considered as a pe * for a set of skills which can be learned and applied in [[self-directed learning]];
    15 KB (2,019 words) - 04:03, 10 April 2021
  • ...the form of cognition, affect, and biological events, (b) '''behavior''', and (c) '''environmental influences'''. ...g is viewed as the product of a dynamic interplay of personal, behavioral, and environmental influences.}}
    9 KB (1,323 words) - 03:37, 10 April 2021
  • This page provides some information about the contents of EduTech Wiki and how to explore it. # The built-in '''slow search''' is rather slow and not very good. However, it will find any word.
    6 KB (736 words) - 04:03, 10 April 2021
  • == Introduction and definitions == ''Design and emotion'' is also known as ''design for emotion'' or ''emotional design'' o
    16 KB (2,201 words) - 02:20, 10 April 2021
  • ...ocessing theory deals with how people receive, store, integrate, retrieve, and use information. ...ted to [[multimedia]] design, e.g. research on [[multimedia presentation]] and [[multimedia animation]] which relies a lot on human information processing
    9 KB (1,289 words) - 03:37, 10 April 2021
  • ...curricular and cross-age dimensions of learning, proved a clear, informing and open structure for reflecting on progress. Based on CLPE’s Patterns of Le (i) confidence, independence and enjoyment
    9 KB (1,310 words) - 02:19, 10 April 2021
  • ...otation | This article should be rewritten. Only use it to grab some ideas and pointers to further reading ... [[User:DSchneider|DSchneider]] }} ...ps it going. ([http://www.utexas.edu/courses/svinicki/ald320/motohs.htm]). Motivation is a need or desire to reinforce a behavior or to orient it towards a goal
    43 KB (5,958 words) - 03:37, 10 April 2021
  • ...exist several taxonomies that attempt to classify educational technologies and their uses. ...(2003) found and analyzed 24 different typologies of ICT usage in schools and proposed a "meta-typology" with three categories:
    19 KB (2,572 words) - 04:03, 10 April 2021
  • ...lls upon the services of powerful forces in the environment, directs them, and places them in the service of education.}} and
    10 KB (1,372 words) - 03:48, 10 April 2021
  • ...ar setups in education. A synthesis may (later) appear in [[Digital design and fabrication in education]]. This is a [[note taking]] piece - [[User:Daniel * [[Fab lab]] (Technical and political overview)
    39 KB (5,965 words) - 02:38, 10 April 2021
  • ...education 15 subjects are listed for key stage 3 (i.e. 11 to 14 year olds) and 8 subjects are listed for key stage 4. ...ical education - Science - Personal, social, health and economic education and religious education.
    36 KB (5,203 words) - 02:38, 10 April 2021
  • ...tion, behaviorism refers to approaches that study humans by (manipulating) and observing their behavior, usually in well controlled situations. ...8) gave a lecture in which he fought for a drastic revisioning of the aim and method of psychological research.
    16 KB (2,275 words) - 04:03, 10 April 2021
  • ...oject management and related areas. It is linked to our interest in making and education, e.g. [[3D printers in education]] or [[Computerized embroidery i ...or material properties encode data. It has the main goals to engage people and to communicate data using computer-supported physical data representations.
    31 KB (4,293 words) - 03:48, 10 April 2021
  • ...ization. Educational technology as practice refers to any form of teaching and learning that makes use of technology. Nevertheless, there are a few features on which most researchers and practitioners might agree:
    50 KB (6,775 words) - 04:03, 10 April 2021
  • [[category: digital design and fabrication]] ...ysically produce the designed objects}}. Another term is '''digital design and making''', e.g. in the [https://project.ecraft2learn.eu/ ECRAFT2LEARN] proj
    33 KB (4,600 words) - 02:36, 10 April 2021
  • ...s a [[workflow]] or '''process''' composed of events, activities, gateways and (sometimes) other elements. More precisely a {{quotation|business process [ ...23 2010). In other words, BPM is often related to (business) reengineering and even more substantial [[change management]].
    24 KB (3,320 words) - 02:18, 10 April 2021
  • ...there are so many (socio)-constructivist variants both in learning theory and pedagogical designs.}} ...lude [[situated cognition|situatedness]], i.e. interaction with the social and physical context.
    38 KB (4,888 words) - 04:03, 10 April 2021
  • ...laboration and technology facilitate sharing and distributing of knowledge and expertise among community members." (Lipponen, 2002) ...nd collaborative learning in (and between) classrooms and between teachers and learners.
    29 KB (3,935 words) - 02:18, 10 April 2021
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