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	<title>Rapid prototyping - Revision history</title>
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	<updated>2026-04-08T04:24:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://w.arbores.tech/w/index.php?title=Rapid_prototyping&amp;diff=16132&amp;oldid=prev</id>
		<title>Daniel K. Schneider: Text replacement - &quot;$&quot; to &quot;
{{edutechwiki}}&quot;</title>
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		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;$&amp;quot; to &amp;quot; {{edutechwiki}}&amp;quot;&lt;/p&gt;
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		<title>Daniel K. Schneider: 1 revision imported</title>
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		<author><name>Daniel K. Schneider</name></author>
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		<title>Daniel K. Schneider: /* Links */</title>
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		<updated>2014-04-09T10:20:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Links&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rapid prototyping&amp;#039;&amp;#039;&amp;#039; (also rapid prototyping design, RAD) is a general design method.&lt;br /&gt;
&lt;br /&gt;
See also: [[user-centered design]] and [[R2D2]] (an other agile instructional design method).&lt;br /&gt;
&lt;br /&gt;
== The model ==&lt;br /&gt;
&lt;br /&gt;
According to Joe Hoffman and Jon Margerum-Leys ([http://www-personal.umich.edu/~jmargeru/prototyping/ HTML] retrieved 29 May 2006), the general rapid prototyping model can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
{{quotationbox |&lt;br /&gt;
# concept definition&lt;br /&gt;
# implementation of a skeletal system&lt;br /&gt;
# user evaluation and concept refinement&lt;br /&gt;
# implementation of refined requirements&lt;br /&gt;
# user evaluation and concept refinement&lt;br /&gt;
# implementation of refined requirements &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rapid prototyping as instructional design method ==&lt;br /&gt;
&lt;br /&gt;
Agile methods have been always very popular in education since this is how teachers operate in the classroom. However, until recently [[instructional design method]]s were rather dominated by heavier [[instructional systems design]] models.&lt;br /&gt;
&lt;br /&gt;
=== Tripp and Bichelmeyer ===&lt;br /&gt;
&lt;br /&gt;
Tripp and Bichelmeyer (1990: 36) define a model that presents {{quotation | that occur in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The overlapping boxes are meant to represent the fact that the various processes do not occur in a linear fashion. In other words, the analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.}}&lt;br /&gt;
&lt;br /&gt;
[[image:tripp-bichelmeyer-RP-ISD-model.png|frame|none|Tripp and Bichelmeyer rapid prototyping ISD model]]&lt;br /&gt;
&lt;br /&gt;
=== Lot Like Agile Methods Approach (LLAMA) ===&lt;br /&gt;
&lt;br /&gt;
A model created and &amp;quot;sold&amp;quot; by [http://www.torrancelearning.com/agile/ Torrance eLearning]. Unfortunately we only found [https://www.youtube.com/playlist?list=PLFRPiBJkXz9rbsqlFOiG-akj5dE6MS1mT videos] that explain this method. &lt;br /&gt;
&lt;br /&gt;
=== Successive Approximation Model ===&lt;br /&gt;
&lt;br /&gt;
The Successive Approximation Model (SAM) was developed by [http://en.wikipedia.org/wiki/Michael_W._Allen Michael Allen] and Richard Sites. There are two main versions:&lt;br /&gt;
* SAM&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; for small projects: A Design - Develop - Evaluate loop&lt;br /&gt;
* SAM&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; for larger projects: A three stage model: Preparation - Iterative Design - Iterative Development.&lt;br /&gt;
** Iterative Design includes a Design - Prototype - Evaluate Loops&lt;br /&gt;
** Iterative Development includes a Evaluate - Develop - Implement Loop&lt;br /&gt;
&lt;br /&gt;
=== eLab Model ===&lt;br /&gt;
The eLab model considers fast prototyping as a communication &amp;quot;catalyst&amp;quot; that is particular suitable in situations where [[change management]] issues exist:&lt;br /&gt;
* It allows to promote the discussion within the project group in a focused way, by concentrating on the facts and the results, rather than on theories and prejudices against technologies.&lt;br /&gt;
* It will allow to build shared understanding among the different professionals involved in the project and builds trust: two important conditions for the success of the project.&lt;br /&gt;
&lt;br /&gt;
The authors summarize their model with the following diagram:&lt;br /&gt;
&lt;br /&gt;
[[image:elab-prototyping-model.gif|frame|none| The eLab prototyping model (Botturi, Cantoni, Lepori, Tardini 2007) ]]&lt;br /&gt;
&lt;br /&gt;
This design method:&lt;br /&gt;
* makes the design and development process open to new emerging ideas&lt;br /&gt;
* makes the design open to emerging needs from test and evaluation phases&lt;br /&gt;
* let&amp;#039;s teachers focus on pedagogical design (teaching) instead of course materials preparation and technology&lt;br /&gt;
* stimulates discussion with external partners.&lt;br /&gt;
&lt;br /&gt;
=== Discussion ===&lt;br /&gt;
&lt;br /&gt;
Botturi et al (2007) identify three main issues one has to deal with, plus pitfalls to avoid&lt;br /&gt;
&lt;br /&gt;
# Cost: {{quotation|Fast prototyping costs. What is developed risks being rejected and &amp;#039;demolished&amp;#039;, even if in critical and fruitful demolition. In order to be cost effective, a sound ratio between prototype scale and the final product is needed; when this is not feasible, examples taken from other experiences may be used.}}&lt;br /&gt;
# Shared understanding: {{quotation | Fast prototyping is particularly helpful in order to provide a shared understanding of what the final e-learning course is likely to be; it offers the development team a common background where many misunderstandings can be avoided.}}&lt;br /&gt;
# Training effect: {{quotation|E-learning is a new world: it happens quite often that people working in course development do not have extensive experience. Fast prototyping provides them with a common language and an initial experience of e-learning.}}&lt;br /&gt;
&lt;br /&gt;
Botturi et al (2007) identify two pitfalls to avoid:&lt;br /&gt;
* {{quotation | The first pitfall is the &amp;#039;quick and dirty&amp;#039; effect, i.e. a very rapid, but low quality development may negatively affect further developments, hindering understanding, collaboration and commitment. The second one is just at the opposite pole in the &amp;#039;speed&amp;#039; scale: the non-fast prototyping case. Here the prototyping phase is extended so much that it only delivers a late contribution, which often has to be accepted as time resources do not allow substantial revisions.}}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
A lot, e.g. alone for the [http://en.wikipedia.org/wiki/Scrum_%28development%29 SCRUM] method, Wikipedia lists over 15&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* [[Pivotal tracker]], a free for education web 2.0 tool plus [http://www.gooddata.com/apps/pivotal-tracker Gooddata] analytics.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.learninggeneralist.com/2009/06/agile-elearning-design-manual-think.html The Agile Elearning Design Manual - Think Small (Iterations, Action Maps, Storyboards, and Mini-Modules)], by Sumeet Moghe, June 2009.&lt;br /&gt;
* http://www-personal.umich.edu/~jmargeru/prototyping/&lt;br /&gt;
* http://www.agilealliance.com/&lt;br /&gt;
* [http://www.elearninglab.org/en/projects/approach.htm Approach: the fastprototyping] (eLab page).&lt;br /&gt;
* [http://www.agilemodeling.com/ Agile Modeling (AM) Home Page]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Scrum_%28development%29 Scrum] (Wikipedia). Scrum is an agile software development method.&lt;br /&gt;
* [http://www.joelonsoftware.com/items/2007/10/26.html Evidence Based Scheduling], by Joel Spolsky, 2007.&lt;br /&gt;
* [http://www.itworld.com/it-managementstrategy/289060/you-may-kiss-bride-and-update-scrum-board You may kiss the bride and update the Scrum board]. Agile development isn&amp;#039;t just for software anymore. By Phil Johnson, ITworld August 09, 2012.&lt;br /&gt;
&lt;br /&gt;
; In project oriented learning&lt;br /&gt;
* [http://theagileschool.blogspot.com/2012/01/scrum-in-classroom.html Scrum in the Classroom] by John Miller, 2012.&lt;br /&gt;
* [http://teachingandlearningtogether.blogs.brynmawr.edu/archived-issues/may-issue/lets-scrum Let&amp;#039;s Scrum] by Rebecca Pope-Ruark, PhD, Michelle Eichel, Sarah Talbott, Kasey Thornton, 2012.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Allen, Michael W. (2012). Leaving Addie for SAM: An Agile Model for Developing the Best Learning Experiences, ASTD Press, ISBN 978-1-56286-711-9, [http://store.astd.org/Default.aspx?tabid=167&amp;amp;ProductId=23269 Store]&lt;br /&gt;
&lt;br /&gt;
* Botturi, L., Cantoni, L., Lepori, B. &amp;amp; Tardini, S. (2007). Fast Prototyping as a Communication Catalyst for E-Learning Design. In M. Bullen &amp;amp; D. Janes (eds), &amp;#039;&amp;#039;Making the Transition to E-Learning: Strategies and Issues. Hershey&amp;#039;&amp;#039;, PA: Idea Group, pp. 266-283. [http://www.elearninglab.org/docs/articoli/Fast_Prototyping.pdf PDF Preprint]&lt;br /&gt;
&lt;br /&gt;
* Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative instructional design strategy, Educational Technology Research and Development, 38, 1, 3/18/1990, Pages 31-44, [http://dx.doi.org/10.1007/BF02298246, DOI 10.1007/BF02298246] {{ar}}&lt;br /&gt;
&lt;br /&gt;
* Luqi. (1989). Software evolution through rapid prototyping.Computer, 22(5), 13-25. [http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=27953 Abstract / PDF]&lt;br /&gt;
&lt;br /&gt;
* Peter Rawsthorne, Cape Breton University &amp;amp; Memorial University of Newfoundland, Agile Instructional Design, [http://www.rawsthorne.org/bit/docs/RawsthorneAIDFinal.pdf PDF] (from [http://designedtoinspire.com/drupal/node/395])&lt;br /&gt;
&lt;br /&gt;
[[Category: Design methodologies]]&lt;br /&gt;
[[Category: Instructional design methods]]&lt;br /&gt;
[[Category:Project management and planning]]&lt;/div&gt;</summary>
		<author><name>Daniel K. Schneider</name></author>
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