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	<title>Methodology tutorial - conceptual frameworks - Revision history</title>
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	<updated>2026-04-08T03:06:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Methodology_tutorial_-_conceptual_frameworks&amp;diff=16224&amp;oldid=prev</id>
		<title>Daniel K. Schneider: Text replacement - &quot;$&quot; to &quot;
{{edutechwiki}}&quot;</title>
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		<updated>2021-04-10T00:18:49Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;$&amp;quot; to &amp;quot; {{edutechwiki}}&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:18, 10 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l430&quot;&gt;Line 430:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: research methodologies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: research methodologies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Research methodology tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Research methodology tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Daniel K. Schneider</name></author>
	</entry>
	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Methodology_tutorial_-_conceptual_frameworks&amp;diff=15262&amp;oldid=prev</id>
		<title>Daniel K. Schneider: 1 revision imported</title>
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		<updated>2021-04-09T22:33:41Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:33, 10 April 2021&lt;/td&gt;
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		<author><name>Daniel K. Schneider</name></author>
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	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Methodology_tutorial_-_conceptual_frameworks&amp;diff=15261&amp;oldid=prev</id>
		<title>Daniel K. Schneider: Text replacement - &quot;&lt;pageby nominor=&quot;false&quot; comments=&quot;false&quot;/&gt;&quot; to &quot;&lt;!-- &lt;pageby nominor=&quot;false&quot; comments=&quot;false&quot;/&gt; --&gt;&quot;</title>
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		<updated>2016-08-22T17:02:58Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;pageby nominor=&amp;quot;false&amp;quot; comments=&amp;quot;false&amp;quot;/&amp;gt;&amp;quot; to &amp;quot;&amp;lt;!-- &amp;lt;pageby nominor=&amp;quot;false&amp;quot; comments=&amp;quot;false&amp;quot;/&amp;gt; --&amp;gt;&amp;quot;&lt;/p&gt;
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&lt;br /&gt;
This is part of the [[methodology tutorial]] (see its table of contents).&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tut_goals&amp;quot;&amp;gt;&lt;br /&gt;
; Learning goals&lt;br /&gt;
* Get inspiration from some examples &lt;br /&gt;
; Prerequisites&lt;br /&gt;
* [[Methodology tutorial - empirical research principles]]&lt;br /&gt;
; Moving on&lt;br /&gt;
* [[Methodology tutorial - theory-driven research designs]]&lt;br /&gt;
* [[Methodology tutorial - theory-finding research designs]]&lt;br /&gt;
* [[Methodology tutorial - design-oriented research designs]]&lt;br /&gt;
; Level and target population&lt;br /&gt;
* This module is really optional. It complements the more systematic prerequisite.&lt;br /&gt;
; Quality&lt;br /&gt;
* Low, it&amp;#039;s just a list of examples. Some stuff will have to be translated too.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s good to work with some central conceptual artefacts. In this tutorial we present three types with a few examples.&lt;br /&gt;
&lt;br /&gt;
; (1) Analytical frameworks&lt;br /&gt;
* Provide an overview of the phenomenon (elements and relations)&lt;br /&gt;
* Help to bridge the gap between theory and empirical research&lt;br /&gt;
* Direct analysis (e.g. what causalities to look at, what’s of interest, etc.)&lt;br /&gt;
&lt;br /&gt;
; (2) Lists of dimensions&lt;br /&gt;
* Help to focus on all aspects of a concept&lt;br /&gt;
&lt;br /&gt;
; (3) Analysis grids&lt;br /&gt;
* Help to organize data gathering and collection&lt;br /&gt;
* Will bridge the gap between general concepts at theory level (e.g. your research questions) and measurable indicators&lt;br /&gt;
&lt;br /&gt;
== Example frameworks ==&lt;br /&gt;
&lt;br /&gt;
=== The inquiry circle in inquiry-based learning doctrine ===&lt;br /&gt;
&lt;br /&gt;
[[Inquiry learning]] combines more radical open-ended socio-constructivist principles ([[discovery learning]]) with a model of guidance. As opposed to [[learning design]], most inquiry-based models do advocate opportunistic (i.e. adaptive) planning by the teacher. However, there are many different ways to&lt;br /&gt;
think about inquiry learning. A picture that shows the central concept can&lt;br /&gt;
help. The example below was made by [http://www.isrl.uiuc.edu/~chip/ &amp;quot;Chip&amp;quot; Bruce] et al.&lt;br /&gt;
&lt;br /&gt;
[[image:IBL_circle.gif|frame|none|The Cyclic inquiry model ([http://inquiry.uiuc.edu/ inquiry page], UIUC)]]&lt;br /&gt;
&lt;br /&gt;
This picture&lt;br /&gt;
* clearly identifies 5 elements of inquiry&lt;br /&gt;
* claims/shows that inquiry is circular&lt;br /&gt;
&lt;br /&gt;
In other words, such a drawing both identifies important elements of a pedagogical scenario and it shows relations, the dynamics, etc.&lt;br /&gt;
&lt;br /&gt;
=== Gonzalez 8-factor model for ICT usage in schools ===&lt;br /&gt;
&lt;br /&gt;
Related to studies on [[teacher development]], [[transformative pedagogy]], etc.&lt;br /&gt;
&lt;br /&gt;
[[Image:book-research-design-87.png]]&lt;br /&gt;
&lt;br /&gt;
=== A linear model of research ===&lt;br /&gt;
&lt;br /&gt;
Even this tutorial has a analytical organizing framework :)&lt;br /&gt;
&lt;br /&gt;
[[Image:research-cycle-model.png]]&lt;br /&gt;
&lt;br /&gt;
Again, such a model does not exactly describe reality. A model (in the general sense of a conceptual framework) should rather be considered as a &amp;#039;&amp;#039;language that helps to look at a given set of phenomenons&amp;#039;&amp;#039; (and also to manipulate things). Research is much more unorderly than what we teach it to be ...&lt;br /&gt;
&lt;br /&gt;
=== Implementation research model ===&lt;br /&gt;
&lt;br /&gt;
Provides a certain &amp;quot;image&amp;quot; of the policy-making process:&lt;br /&gt;
&lt;br /&gt;
* Actors intervene during the whole process (and not just in their &amp;quot;natural&amp;quot; stage&amp;quot;&lt;br /&gt;
* Problem perception, goals and other elements can be changed over time, i.e. sometimes the implementors may redefine the set goals !&lt;br /&gt;
&lt;br /&gt;
[[Image:implementation-research-model.png]]&lt;br /&gt;
&lt;br /&gt;
Possible relevance for educational technologies: The fact that a government agency has been created to sponsor ICT-based pedagogical reform, does not entail that it will happen as they plan. Implementation &amp;quot;carriers&amp;quot; (e.g. schools) and addressees (e.g. teachers) may redefine goals and will have to establish operational practise.&lt;br /&gt;
&lt;br /&gt;
=== Policy outcomes ===&lt;br /&gt;
&lt;br /&gt;
This drawing defines how to define &amp;quot;policy outcome&amp;quot;:&lt;br /&gt;
* It could be useful to provide a perspective on the analysis of educational reform policies&lt;br /&gt;
* There are three major kinds of &amp;quot;results&amp;quot; you can study according to the author.&lt;br /&gt;
&lt;br /&gt;
[[Image:policy-outcome-types.png]]&lt;br /&gt;
&lt;br /&gt;
Source: Définition des prestations au sens de produits finaux de mise en oeuvre d’une politique publique [Knoepfel, P. (1996) TQM et fédéralisme, Cahier de l’IDHEAP, 159, p 10]&lt;br /&gt;
&lt;br /&gt;
=== Functions of a learning environment: Where do we focus ? ===&lt;br /&gt;
&lt;br /&gt;
[[Image:learning-environment-definition.png]]&lt;br /&gt;
&lt;br /&gt;
* This model makes you think about functions that a learning environment should provide&lt;br /&gt;
and therefore about structure that will instantiate function&lt;br /&gt;
* It also allows to think about priorities in your design&lt;br /&gt;
** E.g. &amp;#039;&amp;#039; teacher role&amp;#039;&amp;#039; is central in activity-based designs&lt;br /&gt;
** E.g. &amp;#039;&amp;#039; Learning material&amp;#039;&amp;#039; is important in e-learning designs for mass-education&lt;br /&gt;
&lt;br /&gt;
See [[learning environment]] and follow up the links for more information.&lt;br /&gt;
&lt;br /&gt;
=== A simple picture defining key elements of an ICT design ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ICT-in-education-key-elements.png]]&lt;br /&gt;
&lt;br /&gt;
This is not a great model, but it makes you think about the distinction between &amp;#039;&amp;#039;&amp;#039;learning activities&amp;#039;&amp;#039;&amp;#039;, informations (&amp;#039;&amp;#039;&amp;#039;learning material&amp;#039;&amp;#039;&amp;#039;) and people involved.&lt;br /&gt;
&lt;br /&gt;
It also expresses a instructional design stance that can be found in the [[learning design]] community.&lt;br /&gt;
&lt;br /&gt;
=== A &amp;quot;help desk model&amp;quot; for &amp;quot;on-the-spot&amp;quot; life-long learning ===&lt;br /&gt;
&lt;br /&gt;
This model allows you to think at the same time about system components and actor’s roles. It also summarizes a kind of [[instructional design model]]&lt;br /&gt;
&lt;br /&gt;
[[Image:help-desk-model.png]]&lt;br /&gt;
&lt;br /&gt;
Technical infrastructure used: either C3MS portals, [[groupware]], specialized help desk, knowledge management software.&lt;br /&gt;
&lt;br /&gt;
=== My favorite picture for introducing activity-based teaching ===&lt;br /&gt;
&lt;br /&gt;
This figure defines scenarios as &amp;#039;&amp;#039;sequences&amp;#039;&amp;#039; of &amp;#039;&amp;#039;activity phases&amp;#039;&amp;#039; within which group members &amp;#039;&amp;#039;do tasks&amp;#039;&amp;#039; and &amp;#039;&amp;#039;play specific roles&amp;#039;&amp;#039;. That kind of &amp;#039;&amp;#039;orchestration&amp;#039;&amp;#039; implies organizing &amp;#039;&amp;#039;workflow loops&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:activity-based-teaching-loop.png]]&lt;br /&gt;
&lt;br /&gt;
Such a framework clearly shows that students have to engage in activities, that activities lead to products that can be discussed and reused. Read more in [[project-oriented learning]] and follow up the links or pick a random model from the category of [[:category:project-oriented instructional designs|project-oriented instructional designs]]&lt;br /&gt;
&lt;br /&gt;
=== Definition of a C3MS (community) portal (Schneider) ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Function&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
C3MS modules (tools of the portal)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Content management&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
News engine (including a organization by topics and an annotation mechanism) - Content&lt;br /&gt;
Management Systems (CMS)Collaborative hypertexts (Wikis) - Image albums (photos, drawings,&lt;br /&gt;
etc.) - Glossary tool or similar - Individual weblogs (diaries)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Knowledge exchange&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
News syndication (headlines from other portals)File sharing(all CMS tools above)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Exchange of arguments&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Forums and/or new News engine, Chats, ......&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Project support&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Project management modules,Calendars, ......&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Knowledge management&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
FAQ manager - Links Manager (“Yahoo-like”)Search by keywords for all contents“top 10” box,&lt;br /&gt;
rating systems for comments“What’s new” (forum messages, downloads, etc.), .....&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Community management&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
Presence, profile and identification of members, Shoutbox (mini-chat integrated into the&lt;br /&gt;
portal page)Reputation system, Activity tracing for members, Event calendar, News engine, ......&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This table provides associations between a list of functions and structure (software modules) that a teacher could use to support a [[project-based learning]] design.&lt;br /&gt;
&lt;br /&gt;
=== C3MS modules support for creativity and engagement variables ===&lt;br /&gt;
&lt;br /&gt;
This figure makes the claim that using [[portalware]] or similar [[web 2.0]] software like [[webtops]] are good to support creativity and engagement.&lt;br /&gt;
&lt;br /&gt;
[[Image:c3ms-activity-engagement.png]]&lt;br /&gt;
&lt;br /&gt;
It links structure (software elements) to functions (creativity and engagement enhancing variables). Of course it also needs an appropriate instructional design...&lt;br /&gt;
&lt;br /&gt;
=== Visualization of formal procedures ===&lt;br /&gt;
&lt;br /&gt;
This figure provides an overview of formal procedures defined in a law.&lt;br /&gt;
&lt;br /&gt;
[[Image:visualization-of-legal-procedures.png]]&lt;br /&gt;
&lt;br /&gt;
See also: [[UML]], e.g. [[UML activity diagram]] for a [[design language]] used in Computer science.&lt;br /&gt;
&lt;br /&gt;
== Lists of dimensions and typologies ==&lt;br /&gt;
&lt;br /&gt;
As you (hopefully) learned in then [[methodology tutorial - empirical research principles]], it is important that you split high-level concepts into components.&lt;br /&gt;
&lt;br /&gt;
=== Types of Learning (Kearsley’s &amp;#039;&amp;#039; http://tip.psychology.org/&amp;#039;&amp;#039; ) ===&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;Attitudes&amp;#039;&amp;#039; : Disposition or tendency to respond positively or negatively ....&lt;br /&gt;
# &amp;#039;&amp;#039;Factual Information&amp;#039;&amp;#039; (memorization): Processing of factual information and remembering .....&lt;br /&gt;
# &amp;#039;&amp;#039;Concepts&amp;#039;&amp;#039; (discrimination): ... how to discriminate and categorize things. Concept mastery is not related to simple recall and must be constructed.&lt;br /&gt;
# &amp;#039;&amp;#039;Reasoning&amp;#039;&amp;#039; (inference, deduction): thinking activities that involve making or testing inferences &lt;br /&gt;
# &amp;#039;&amp;#039;Procedure&amp;#039;&amp;#039; learning: .... being able to solve a certain task by applying a procedure.&lt;br /&gt;
# &amp;#039;&amp;#039;Problem solving&amp;#039;&amp;#039; : identification of subgoals, use of methods to satisfy subgoals.&lt;br /&gt;
# &amp;#039;&amp;#039;Learning strategies&amp;#039;&amp;#039; : .... can hardly be taught and only be learned through appropriate experience and to some extent only !&lt;br /&gt;
&lt;br /&gt;
Read more in [[learning type]] and [[learning level]] if you wish.&lt;br /&gt;
&lt;br /&gt;
=== Major pedagogical approaches (strategies) ===&lt;br /&gt;
&lt;br /&gt;
A table of pedagogical approaches may help you to decide what sort of teaching and learning you want to study or favor with an ICT-based environment&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Transfer&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Tutor&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Coach&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Factual knowledge, &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;know-that&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Procedural knowledge, &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;know-how&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Social practise, &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;knowing-in-action&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Transfer of propositional knowledge&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Presentation of predetermined problems&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Action in (complex and social) situations&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |to know, to remember&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |to do, to practise&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |to cope, to master&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Production of correct answers&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Selection of correct methods and its use&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Realization of adequate action strategies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Verbal knowledge, Memorization&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Skill, Ability&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Social Responsibility&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |to teach, to explain&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |to observe, to help,to demonstrate&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |to cooperate, to support&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Teaching I&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Teaching II&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Teaching III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Read more in in [[pedagogic strategy]] and [[instructional design model]]&lt;br /&gt;
&lt;br /&gt;
Source: &amp;#039;&amp;#039;Baumgartner &amp;amp;amp; Kalz&amp;#039;&amp;#039;, modifications by Schneider&lt;br /&gt;
&lt;br /&gt;
=== Khan’s (2000) list of pedagogical methods and strategies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Presentation&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Exhibits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Demonstration&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Drill and Practice&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Tutorials&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Games&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Story Telling&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Simulations&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Role-playing&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Discussion&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Interaction&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Modeling&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Facilitation&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Collaboration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Debate&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Field Trips&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Apprenticeship&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Case Studies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Generative Development&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Motivation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Makes you worry a bit: Which pedagogical strategies work better &amp;#039;&amp;#039;for what types&amp;#039;&amp;#039; of learning ?&lt;br /&gt;
Read more in [[pedagogic method]].&lt;br /&gt;
&lt;br /&gt;
=== Intrinsically motivating elements of gaming ... ===&lt;br /&gt;
&lt;br /&gt;
The following table almost represents a theory:&lt;br /&gt;
* What could we learn from gaming ?&lt;br /&gt;
* Why do kids spend many hours playing games without getting bored or tired ?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |Element&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |fantasy&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |triggers &amp;#039;&amp;#039;imagination&amp;#039;&amp;#039; and implies freedom &amp;lt;br /&amp;gt; (make believe + voluntary activity)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |challenge &amp;amp;amp;curiosity&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |games aim at a &amp;#039;&amp;#039;level of difficulty&amp;#039;&amp;#039; that triggers curiosity&lt;br /&gt;
* presence of goals&lt;br /&gt;
* uncertainty (surprise)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |feedback&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |is &amp;#039;&amp;#039;immediate&amp;#039;&amp;#039; and clear (i.e. useful)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |self-esteem&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |is achieved through adapted tasks &amp;lt;br/&amp;gt; provides encouragement to learn &amp;amp;amp; augment scores&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |control&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |is implement through levels to play, &amp;#039;&amp;#039;user selection&amp;#039;&amp;#039; of goals, strategies &amp;amp;amp; tactics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source: Frété 2002, Master thesis TECFA&lt;br /&gt;
&lt;br /&gt;
=== Typology and typical functions of virtual environments ===&lt;br /&gt;
&lt;br /&gt;
This figure makes explicit what someone means by &amp;quot;virtual environment&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:virtual-environments-typology-1997.png]]&lt;br /&gt;
&lt;br /&gt;
Is is safe to use the word &amp;quot;virtual environment&amp;quot; when you talk about an e-learning platform ? [[User:Daniel K. Schneider|Daniel K. Schneider]] doesn&amp;#039;t think so, since and [[LMS]] is not a virtual world, rather a [[CMC]] and content-delivery tool.&lt;br /&gt;
&lt;br /&gt;
=== Computer supported collaborative learning ===&lt;br /&gt;
&lt;br /&gt;
This picture makes the claim that collaborative learning can be very powerful because its properties engage students in various meta-cognitive activities.&lt;br /&gt;
[[Image:collaborative-learning-dill.png]]&lt;br /&gt;
&lt;br /&gt;
Source: Pierre Dillenbourg.&lt;br /&gt;
Notice: [[Collaborative learning]] needs scenario-building (story-boarding), read [[CSCL script]] for more.&lt;br /&gt;
&lt;br /&gt;
== Example analysis grids ==&lt;br /&gt;
&lt;br /&gt;
More grids (scales) are shown in quantitative design and analysis modules&lt;br /&gt;
&lt;br /&gt;
=== Ergonomics criteria de Bastien ===&lt;br /&gt;
&lt;br /&gt;
This is a check list for studying the ergonomics of a software or other artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Guidage&lt;br /&gt;
1.1 Incitation&lt;br /&gt;
1.2 Groupement/Distinction entre items&lt;br /&gt;
1.2.1 Groupement/Distinction par la localisation&lt;br /&gt;
1.2.2 Groupement/Distinction par le format&lt;br /&gt;
1.3 Feed-back immédiat&lt;br /&gt;
1.4 Lisibilité&lt;br /&gt;
2. Charge de travail&lt;br /&gt;
2.1 Brièveté&lt;br /&gt;
2.1.1 Concision&lt;br /&gt;
2.1.2 Actions minimales&lt;br /&gt;
2.2 Densité informationnelle&lt;br /&gt;
3. Contrôle explicite&lt;br /&gt;
3.1 Actions explicites&lt;br /&gt;
3.2 Contrôle utilisateur&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
4. Adaptabilité&lt;br /&gt;
4.1 Flexibilité&lt;br /&gt;
4.2 Prise en compte de l&amp;#039;expérience de l&amp;#039;utilisateur&lt;br /&gt;
5.Gestion des erreurs&lt;br /&gt;
5.1 Protection contre les erreurs&lt;br /&gt;
5.2 Qualité des messages d&amp;#039;erreur&lt;br /&gt;
5.3 Correction des erreurs&lt;br /&gt;
6. Homogénéité/Cohérence&lt;br /&gt;
7. Signifiance des codes et dénominations&lt;br /&gt;
8. Compatibilité&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Source: &amp;#039;&amp;#039; http://www.lergonome.org/pages/detail_articles.php?indice=22&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Profil des compétences d’un manager (dimensions) ===&lt;br /&gt;
&lt;br /&gt;
Emery, Y. (1997) Le centre d’évaluation pour managers publics, Cahier de l’IDHEAP 166, p9.&lt;br /&gt;
&lt;br /&gt;
A. compétences personnelles:&lt;br /&gt;
&lt;br /&gt;
# introspection et apprentissage permanent&lt;br /&gt;
# résistance aux tensions, énergie et ténacité&lt;br /&gt;
&lt;br /&gt;
B. compétences intellectuelles:&lt;br /&gt;
&lt;br /&gt;
# pensée systémique, capacité d’analyse et de synthèse&lt;br /&gt;
&lt;br /&gt;
C. compétences relationnelles:&lt;br /&gt;
&lt;br /&gt;
# leadership et de gestion de groupe&lt;br /&gt;
# capacité d’écoute et de communication&lt;br /&gt;
&lt;br /&gt;
D. compétences managériales:&lt;br /&gt;
&lt;br /&gt;
# attention à l’environnement et proactivité&lt;br /&gt;
# entrepreneurship et esprit de décision&lt;br /&gt;
# planification et controlling&lt;br /&gt;
&lt;br /&gt;
Sur 4 pages l’auteur indique ensuite les sous-dimensions et ensuite comment les mesurer&lt;br /&gt;
par des dispositifs expérimentaux variés....&lt;br /&gt;
&lt;br /&gt;
=== COLLES Grid - socio-constructivist features of on-line teaching ===&lt;br /&gt;
&lt;br /&gt;
(Taylor and Maor ) - Teacher education over the Internet&lt;br /&gt;
&lt;br /&gt;
1. Relevance&lt;br /&gt;
&lt;br /&gt;
* How relevant is on-line learning to students&amp;#039; professional practices?&lt;br /&gt;
&lt;br /&gt;
2. Reflection&lt;br /&gt;
&lt;br /&gt;
* Does on-line learning stimulate students&amp;#039; critical reflective thinking?&lt;br /&gt;
&lt;br /&gt;
3. Interactivity&lt;br /&gt;
&lt;br /&gt;
* To what extent do students engage on-line in rich educative dialogue?&lt;br /&gt;
&lt;br /&gt;
4. Tutor Support&lt;br /&gt;
&lt;br /&gt;
* How well do tutors enable students to participate in on-line learning?&lt;br /&gt;
&lt;br /&gt;
5. Peer Support&lt;br /&gt;
&lt;br /&gt;
* Is sensitive and encouraging support provided on-line by fellow students?&lt;br /&gt;
&lt;br /&gt;
6. Interpretation&lt;br /&gt;
&lt;br /&gt;
* Do students and tutors make good sense of each other&amp;#039;s on-line communications?&lt;br /&gt;
&lt;br /&gt;
Remarks:&lt;br /&gt;
&lt;br /&gt;
* This grid clearly identifies 6 dimensions of socio-constructivism (there are many other grids)&lt;br /&gt;
* We will see in the data gathering and analysis modules how to make it operational&lt;br /&gt;
[[Category: research methodologies]]&lt;br /&gt;
[[Category:Research methodology tutorials]]&lt;/div&gt;</summary>
		<author><name>Daniel K. Schneider</name></author>
	</entry>
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