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  • ...cilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. * Reduction of the development costs for educational games
    2 KB (230 words) - 03:48, 10 April 2021
  • * [[Wikipedia:Educational animation]] - This is a good article by people who seem to understand the i ...er, R.E., & Moreno, R. (2002). Animation as an aid to multimedia learning. Educational Psychology Review, 14, 87-99.
    2 KB (213 words) - 04:03, 10 April 2021
  • ...de interactive software like so-called "epistemic games", i.e. {{quotation|games designed to give learners the rich experience of professional practica with * Mislevy, R. J. (1994). Evidence and inference in educational assessment, Psychometrika, 59(4), 439–483. [http://www.tandfonline.com/do
    3 KB (410 words) - 02:18, 10 April 2021
  • == The relation to learning theory and educational reform == * Games scripting languages are increasingly popular. See [[Computer game]]s.
    3 KB (453 words) - 03:47, 10 April 2021
  • ...wikipedia.org/wiki/Edmodo Wikipedia] (Feb 2019), {{quotation| Edmodo is an educational technology company offering a communication, collaboration, and coaching pl ...dragon.com/ NetDragon], a Chinese company specialized in online gaming and educational applications.
    3 KB (451 words) - 03:48, 10 April 2021
  • ...tiveness of simulations and found that students engaged in simulations and games show greater content retention over time compared to students engaged in co ....A., Wetzel, C.D. & Whitehill, B.V. (1992). The effectiveness of games for educational purposes: A review of the research. Simulation and Gaming, 25, 261-276.
    5 KB (709 words) - 04:03, 10 April 2021
  • Twine games can be either authored with an authoring tool running under Win, MacOS and * A games is organized as of set of connected "passages" (i.e. places)
    5 KB (799 words) - 03:48, 10 April 2021
  • ...eans to create teaching tools, e.g. Montessori-type activities, simulation games, ...s-board-games-to-train-officers-and-i-got-to-play-them/ The CIA uses board games to train officers—and I got to play them] Also: why the CIA embraces trai
    4 KB (477 words) - 02:20, 10 April 2021
  • ...ed practices) elements (rather than full-fledged games) characteristic for games (rather than play or playfulness) in non-game contexts (regardless of speci ...as {{quotation|the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. In theo
    6 KB (849 words) - 02:18, 10 April 2021
  • ...gle-board computers were made as demonstration or development systems, for educational systems, or for use as embedded computer controllers. Many types of home co '''Educational single board computers''' are not different from others, but target educati
    8 KB (1,115 words) - 02:38, 10 April 2021
  • === Commercial educational === ...M-Card is a set of tools designed to create and peruse: Computer Supported Educational Packages ; Multimedia Presentations and Demonstrations; Interactive Hyperme
    7 KB (976 words) - 03:48, 10 April 2021
  • # Games ...g on the World Wide Web, in Web-Based Instruction, Englewood Cliffs N.J. : Educational Technology Publications, 1998
    4 KB (538 words) - 04:03, 10 April 2021
  • ...definition of Computer-Based Training one can say that it is a kind of [[educational technologies]] inspired by various [[behaviorism|behaviorist]] theories. * educational games
    6 KB (866 words) - 02:21, 10 April 2021
  • * [[Educational_technology#Links|Links in the Educational technology]] article == Educational Psychology Review ==
    21 KB (2,776 words) - 04:03, 10 April 2021
  • ...al learning in a Web-based environment: Internal and external factors J of Educational Multimedia and Hypermedia Vol. 10/3 227-251:2001 ...e role of grammar in a secondary school curriculum New Zealand Council for Educational Research 1982
    9 KB (1,243 words) - 03:37, 10 April 2021
  • ...in-oriented visual programming languages, knowbots, cellular automata, and games. At the the blink of an eye these simulations can be compiled by the Ristre == Educational usage ==
    14 KB (2,028 words) - 03:47, 10 April 2021
  • ...n-left:1px; border:1px solid gray; padding:0.7ex; background-color:white;">Educational technologies</categorytree> ...' are technologies that are used in education. Not to be confounded with [[educational technology]] - the field.
    19 KB (2,572 words) - 04:03, 10 April 2021
  • ...rch on educational communications and technology. Handbook of Research for Educational Communications and Technology. Second edition. Simon and Schuster, 583-603 * Rieber, L. P. (2005). Multimedia Learning in Games, Simulations, and Microworlds by Lloyd P. Rieber in The Cambridge Handbook
    6 KB (889 words) - 03:47, 10 April 2021
  • ...makecode.microbit.org/ Makecode Microbit], the [https://microbit.org/code/ educational board] from BBC and also the [[Makerbit]] extension. ...com/ Makecode LEGO Mindstorms], the [https://education.lego.com/en-us LEGO educational robotics environment]
    9 KB (1,268 words) - 02:35, 10 April 2021
  • ...t messaging), productivity tools like word processing, and ability to play games and any other application that you'd find on a typical OS like Microsoft Wi eyeOS probably will be the one most adopted by the educational technology community, since it is open source, free and popular. Also, the
    8 KB (1,160 words) - 02:20, 10 April 2021
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