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  • ...is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual L * Reduction of the development costs for educational games
    2 KB (230 words) - 03:48, 10 April 2021
  • ...interactivity) to convey information. Multimedia also refers to the use of computer technology to create, store, and experience multimedia content. Multimedia * [[Computer game]]s
    2 KB (213 words) - 04:03, 10 April 2021
  • ...for ''Programmed Logic for Automatic Teaching Operations''' was an early [[Computer-based training]] system. ...d on-line talk and messaging. Plato also included some of the first online games and multi-user virtual environments.
    1 KB (158 words) - 03:48, 10 April 2021
  • * [http://www.alice.org/ Alice] - an 3D programming environment to teach computer programming. * Games scripting languages are increasingly popular. See [[Computer game]]s.
    3 KB (453 words) - 03:47, 10 April 2021
  • ...tiveness of simulations and found that students engaged in simulations and games show greater content retention over time compared to students engaged in co * [[Computer simulation]]s
    5 KB (709 words) - 04:03, 10 April 2021
  • Scratch is an authoring tool for creating games, interactive stories, animations combining multimedia (sound, graphics, tex ...many languages, allowing non-programmers to create animations, interactive games, visualizations without having to write code. Scratch targets children and
    5 KB (737 words) - 03:47, 10 April 2021
  • ...of computing tasks, ranging from child education to innovative research in computer science, or creation of advanced dynamic web sites. ...u/llk/scratch/ Scratch] is a programming language for children animations, games, and interactive art. Developped at MIT's [http://llk.media.mit.edu/ LifeLo
    4 KB (607 words) - 03:47, 10 April 2021
  • ...de interactive software like so-called "epistemic games", i.e. {{quotation|games designed to give learners the rich experience of professional practica with ...I. I. Bejar, & R. J. Mislevy (Eds.), Automated scoring of complex tasks in computer-based testing (pp. 15–48). Mahwah, NJ: Erlbaum.
    3 KB (410 words) - 02:18, 10 April 2021
  • ...ed practices) elements (rather than full-fledged games) characteristic for games (rather than play or playfulness) in non-game contexts (regardless of speci ...as {{quotation|the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. In theo
    6 KB (849 words) - 02:18, 10 April 2021
  • Twine games can be either authored with an authoring tool running under Win, MacOS and * A games is organized as of set of connected "passages" (i.e. places)
    5 KB (799 words) - 03:48, 10 April 2021
  • ...as embedded computer controllers. Many types of home computer or portable computer integrated all their functions onto a single printed circuit board.}} ([htt The (probably) first computer of this class was the Raspberry Pi and it was launched in February 2012. By
    8 KB (1,115 words) - 02:38, 10 April 2021
  • * Although there isn't any generally accepted definition of Computer-Based Training one can say that it is a kind of [[educational technologies ...s: Computer-Aided Instruction (CAI), Computer-Assisted Instruction (CAI), Computer-Based Instruction (CBI).
    6 KB (866 words) - 02:21, 10 April 2021
  • ...uter interaction (HCI), a field originating in experimental psychology and computer science and tracing its roots to the 1970s}} ([http://www.interaction-desig ...larger organizations to insure consistency. In a totally different realm, computer game designers invent totally new designs that are based on ''inspiration''
    13 KB (1,809 words) - 02:19, 10 April 2021
  • ...paths are controlled via [https://en.wikipedia.org/wiki/Numerical_control computer numerical control (CNC)]. The CNC router is one of many kinds of [https:// ...{{quotation|hopBot Tools, Inc., designs, manufactures and distributes CNC (Computer Numerically Controlled) routers for milling, drilling, and cutting of wood,
    6 KB (858 words) - 02:35, 10 April 2021
  • ...ard.htm HM-Card]. HM-Card is a set of tools designed to create and peruse: Computer Supported Educational Packages ; Multimedia Presentations and Demonstration * [[Computer game]]. Some toolkits can be used to build educational games.
    7 KB (976 words) - 03:48, 10 April 2021
  • {{quotation|Microsoft MakeCode brings computer science to life for all students with fun projects, immediate results, and ...-for-microsoft-makecode-arcade Meowbit] (a card-sized graphical retro game computer with allows you coding with Makecode arcade and Python).
    9 KB (1,268 words) - 02:35, 10 April 2021
  • ..., e.g. web-based stories, interactive stories, [[hypertext]]s, narrative [[computer game]]s (such as [[Neverwinter Nights]]), audio and video [[podcast]]s, etc * [[computer game]]ing authoring software and engines
    6 KB (806 words) - 02:19, 10 April 2021
  • * [[Simulation]]s, [[Computer game]]s, etc. may lead to incidental learning experiences. ...ne needs to know real information in order to accomplish one's goal on the computer. This will work well if there is a natural correlation between the content-
    9 KB (1,243 words) - 03:37, 10 April 2021
  • ...age learners ''with'' the computer, as opposed to learning ''through'' the computer. Computer supported writing tools provide rich possibilities to enhance written commu
    10 KB (1,369 words) - 04:03, 10 April 2021
  • * [[Computer-aided design and manufacturing]], [[3D modeling]], [[3D file format]] (soft ...apt models made for 3D virtual environments, see below. Finally, various [[Computer-aided design and manufacturing|CAD/CAM]] and [[3D modeling]] software inclu
    7 KB (1,115 words) - 02:18, 10 April 2021
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