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  • ...is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual L * Reduction of the development costs for educational games
    2 KB (230 words) - 03:48, 10 April 2021
  • ...interactivity) to convey information. Multimedia also refers to the use of computer technology to create, store, and experience multimedia content. Multimedia * [[Computer game]]s
    2 KB (213 words) - 04:03, 10 April 2021
  • ...for ''Programmed Logic for Automatic Teaching Operations''' was an early [[Computer-based training]] system. ...d on-line talk and messaging. Plato also included some of the first online games and multi-user virtual environments.
    1 KB (158 words) - 03:48, 10 April 2021
  • * [http://www.alice.org/ Alice] - an 3D programming environment to teach computer programming. * Games scripting languages are increasingly popular. See [[Computer game]]s.
    3 KB (453 words) - 03:47, 10 April 2021
  • ...tiveness of simulations and found that students engaged in simulations and games show greater content retention over time compared to students engaged in co * [[Computer simulation]]s
    5 KB (709 words) - 04:03, 10 April 2021
  • Scratch is an authoring tool for creating games, interactive stories, animations combining multimedia (sound, graphics, tex ...many languages, allowing non-programmers to create animations, interactive games, visualizations without having to write code. Scratch targets children and
    5 KB (737 words) - 03:47, 10 April 2021
  • ...of computing tasks, ranging from child education to innovative research in computer science, or creation of advanced dynamic web sites. ...u/llk/scratch/ Scratch] is a programming language for children animations, games, and interactive art. Developped at MIT's [http://llk.media.mit.edu/ LifeLo
    4 KB (607 words) - 03:47, 10 April 2021
  • ...de interactive software like so-called "epistemic games", i.e. {{quotation|games designed to give learners the rich experience of professional practica with ...I. I. Bejar, & R. J. Mislevy (Eds.), Automated scoring of complex tasks in computer-based testing (pp. 15–48). Mahwah, NJ: Erlbaum.
    3 KB (410 words) - 02:18, 10 April 2021
  • ...ed practices) elements (rather than full-fledged games) characteristic for games (rather than play or playfulness) in non-game contexts (regardless of speci ...as {{quotation|the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. In theo
    6 KB (849 words) - 02:18, 10 April 2021
  • Twine games can be either authored with an authoring tool running under Win, MacOS and * A games is organized as of set of connected "passages" (i.e. places)
    5 KB (799 words) - 03:48, 10 April 2021
  • ...as embedded computer controllers. Many types of home computer or portable computer integrated all their functions onto a single printed circuit board.}} ([htt The (probably) first computer of this class was the Raspberry Pi and it was launched in February 2012. By
    8 KB (1,115 words) - 02:38, 10 April 2021
  • * Although there isn't any generally accepted definition of Computer-Based Training one can say that it is a kind of [[educational technologies ...s: Computer-Aided Instruction (CAI), Computer-Assisted Instruction (CAI), Computer-Based Instruction (CBI).
    6 KB (866 words) - 02:21, 10 April 2021
  • ...uter interaction (HCI), a field originating in experimental psychology and computer science and tracing its roots to the 1970s}} ([http://www.interaction-desig ...larger organizations to insure consistency. In a totally different realm, computer game designers invent totally new designs that are based on ''inspiration''
    13 KB (1,809 words) - 02:19, 10 April 2021
  • ...paths are controlled via [https://en.wikipedia.org/wiki/Numerical_control computer numerical control (CNC)]. The CNC router is one of many kinds of [https:// ...{{quotation|hopBot Tools, Inc., designs, manufactures and distributes CNC (Computer Numerically Controlled) routers for milling, drilling, and cutting of wood,
    6 KB (858 words) - 02:35, 10 April 2021
  • ...ard.htm HM-Card]. HM-Card is a set of tools designed to create and peruse: Computer Supported Educational Packages ; Multimedia Presentations and Demonstration * [[Computer game]]. Some toolkits can be used to build educational games.
    7 KB (976 words) - 03:48, 10 April 2021
  • {{quotation|Microsoft MakeCode brings computer science to life for all students with fun projects, immediate results, and ...-for-microsoft-makecode-arcade Meowbit] (a card-sized graphical retro game computer with allows you coding with Makecode arcade and Python).
    9 KB (1,268 words) - 02:35, 10 April 2021
  • ..., e.g. web-based stories, interactive stories, [[hypertext]]s, narrative [[computer game]]s (such as [[Neverwinter Nights]]), audio and video [[podcast]]s, etc * [[computer game]]ing authoring software and engines
    6 KB (806 words) - 02:19, 10 April 2021
  • * [[Simulation]]s, [[Computer game]]s, etc. may lead to incidental learning experiences. ...ne needs to know real information in order to accomplish one's goal on the computer. This will work well if there is a natural correlation between the content-
    9 KB (1,243 words) - 03:37, 10 April 2021
  • ...age learners ''with'' the computer, as opposed to learning ''through'' the computer. Computer supported writing tools provide rich possibilities to enhance written commu
    10 KB (1,369 words) - 04:03, 10 April 2021
  • * [[Computer-aided design and manufacturing]], [[3D modeling]], [[3D file format]] (soft ...apt models made for 3D virtual environments, see below. Finally, various [[Computer-aided design and manufacturing|CAD/CAM]] and [[3D modeling]] software inclu
    7 KB (1,115 words) - 02:18, 10 April 2021
  • ...a synthesizer, i.e. an electronic instrument such as a keyboard, but also computer or mobile devices sound cards. ...that generate midi sounds (e.g. in instructional applications or computer games).
    13 KB (1,914 words) - 03:48, 10 April 2021
  • ...s a two-dimensional image through a process called 3D rendering, used in a computer simulation of physical phenomena, or animated directly for other purposes. See also: [[Computer-aided design and manufacturing]]
    13 KB (1,883 words) - 02:18, 10 April 2021
  • ...s focused on how the players' teams interact and whether the current video games enable collaborative interactions.}} (Nova, 2002) ...s learn with technology, it becomes a "mindtool." He defines mindtools as "computer-based tools and learning environments that have been adapted or developed t
    12 KB (1,717 words) - 02:19, 10 April 2021
  • ...ing is centered around problem solving and experimentation within a set of computer microworlds (i.e., interactive simulations).}} (White & Horowitz, 1987, abs * Rieber, L. P. (2005). Multimedia Learning in Games, Simulations, and Microworlds by Lloyd P. Rieber in The Cambridge Handbook
    6 KB (889 words) - 03:47, 10 April 2021
  • ...in-oriented visual programming languages, knowbots, cellular automata, and games. At the the blink of an eye these simulations can be compiled by the Ristre Agents. Agents appear as small, movable pictures on the computer screen,
    14 KB (2,028 words) - 03:47, 10 April 2021
  • ...iteria like the (1) computer's role in a pedagogical relation, (2) learner/computer control, (3) pedagogic strategy, (3) association of ICT to a specific stage : The computer as a library
    19 KB (2,572 words) - 04:03, 10 April 2021
  • ...ns, make quizzes in multiple languages, access from any Internet-connected computer, allow students to complete and review}}. Free service as of oct. 2012. * [http://www.classtools.net/ Classtools] Quote: {{quotation|Create free games, quizzes, activities and diagrams in seconds! Host them on your own blog, w
    6 KB (762 words) - 03:48, 10 April 2021
  • ...ng (2011) Asking the editor, if a paper on theory how to build educational games would be welcome, he made clear that this is within the scope of the journa == International Journal of Computer Supported Collaborative Learning ==
    21 KB (2,776 words) - 04:03, 10 April 2021
  • * '''Directive instruction''' is characterized by a computer-based tutorial where information is presented, the student responds, feedba * '''Guided Discovery''' is characterized by a computer simulation that allows the student to manipulate some device or environment
    28 KB (3,584 words) - 04:03, 10 April 2021
  • ...: [[UML]], e.g. [[UML activity diagram]] for a [[design language]] used in Computer science. | rowspan="1" colspan="1" |Games
    16 KB (2,144 words) - 02:18, 10 April 2021
  • * games (Game) * multi-user variants of simulations (MuSim) and games (MuGame).
    15 KB (2,073 words) - 04:03, 10 April 2021
  • * In computer science and artificial intelligence, epistemic complexity could be defined ...be able to communicate across epistemic divides using different epistemic games. (Morrison and Collins, 2996). In a similar way, Bing and Redish (2011) arg
    10 KB (1,210 words) - 03:37, 10 April 2021
  • ...t messaging), productivity tools like word processing, and ability to play games and any other application that you'd find on a typical OS like Microsoft Wi ...operating systems in that it is independent of the traditional individual computer operating system. ([http://en.wikipedia.org/wiki/Web_operating_system Wikip
    8 KB (1,160 words) - 02:20, 10 April 2021
  • '''cmi5''' probably stands for '''computer managed instruction''', fifth attempt. "CMI" was the name of the original A ...ed July 2018), the cmi5 project was started in the AICC (Aviation Industry Computer-Based Training Committee) in 2010 and was expected to replace both AICC and
    15 KB (2,185 words) - 03:48, 10 April 2021
  • ...t skills. The literature discusses four reasons for the educational use of computer-aided design and manufacturing (CAD/CAM), called “digital design and fabr Computerized embroidery is an interesting entry point to CAD/CAM and computer science. Compared to laser cutting, embroidery is less expensive. Compared
    12 KB (1,632 words) - 02:18, 10 April 2021
  • ...ng (understood in very broad sense) at any level. Put more simply: serious games are used for more than entertainment. (Susi et al. 2007, Breuer & Bente, 20 ...s coined by Ben Sawyer in his 2003 paper on the potential of using digital games for policy making (Sawyer 2003).}}
    72 KB (10,203 words) - 04:03, 10 April 2021
  • ...eate a universal medium for information exchange by putting documents with computer-processable meaning (semantics) on the World Wide Web.}} [http://en.wikiped ...knowledge from other crowdsourced resources, expert-created resources, and games with a purpose. ([http://conceptnet.media.mit.edu/ What is ConceptNet?], Fe
    8 KB (1,254 words) - 02:18, 10 April 2021
  • ...aking them, and the advent of cheaper and more flexible virtual models and computer simulations. Physical models can also aid visually impaired persons and hel ...unded in the student experience and the ability for novices to grasp basic computer programming concepts (Mayer, 1980) leads toessential barier of access. This
    29 KB (3,885 words) - 02:38, 10 April 2021
  • * [[Computer-based manipulative]] Initially LOGO-like environments, were confined to the computer and the individual users. More recent developments (e.g. in MIT's [http://l
    26 KB (3,568 words) - 04:03, 10 April 2021
  • <p class="TableBodyText"><span style="color:black" lang="EN-US">The computer as a computer-mediated communication (CMC) tools such as email, forums, chat,
    71 KB (9,713 words) - 20:17, 29 March 2023
  • ...o undertake (including variants). It often has been suggested that using [[computer simulation]]s could help learning complex concepts (DiSessa, 2000; Dede et ...in the context of their often quoted ''Scientific discovery learning with computer simulations of conceptual domains'' article, cite {{quotation | hypertext e
    21 KB (2,871 words) - 03:37, 10 April 2021
  • ...'', i.e. it enables people to rendezvous, connect or collaborate through [[computer-mediated communication]] and to form online communities. ...onal web-services like [[LMS]]s, [[virtual environment]]s, [[MMORPG]]-like games, an so forth. However, we prefer a more narrow definition of social softwar
    33 KB (4,640 words) - 03:37, 10 April 2021
  • * A computer-controlled laser cutter, for press-fit assembly of 3D structures from 2D pa ...design and control. Another, very different example is [[Autodesk 123]], [[computer-aided design and manufacturing]] (CAD) software designed for end users (as
    39 KB (5,965 words) - 02:38, 10 April 2021
  • ...port to X3D, i.e. a [[3D_modeling#3D_Software|3D modeling tool]] or a 3D [[Computer-aided_design_and_manufacturing#Software CAD tool]]. ...ata producers" (e.g. a user navigates close to an object), interpolations (computer generated values over time) or scripts. These data producers are connected
    41 KB (6,429 words) - 02:20, 10 April 2021
  • ...s that summarize not necessarily strongly correlated measures. E.g. global computer skills. :IC04Q02 b) Play games
    47 KB (6,935 words) - 02:20, 10 April 2021
  • ...o webify desktop applications. A good example would by iTunes or various [[computer game]]s or initiatives by Microsoft to integrate their office tools with th
    15 KB (2,271 words) - 02:18, 10 April 2021
  • ...on, education, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge drawn from educational practice. ...communication, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge from educational practise (Natal
    50 KB (6,775 words) - 04:03, 10 April 2021
  • See also [[Problem-based learning and electronic games]] * [[Problem-based learning and electronic games]]
    31 KB (4,228 words) - 13:49, 3 November 2022
  • ...computer-assisted design (CAD), computer-assisted manufacturing (CAM) and Computer-numerical control (CNC) machines. This combination is also known under othe ...(e.g. 3D printed molecules in biology), group animation tools (e.g. board games, or tokens), interactive objects (e.g. educational robots), etc.
    33 KB (4,600 words) - 02:36, 10 April 2021
  • ...e Mueller (2017), "Personal Fabrication", Foundations and Trends® in Human–Computer Interaction: Vol. 10: No. 3–4, pp 165-293. http://dx.doi.org/10.1561/1100 ...tion through physical play, In Extended Abstracts of conference on Fun and Games 2008, (Eindhoven, The Netherlands), 20-21 October, 62 -67.
    58 KB (7,493 words) - 02:41, 10 April 2021
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