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  • ...s motives or latent cognitive processes. (Shaffer, 2000). Watson's view of learning was based in part on the studies of Ivan Pavlov (1849-1936). Pavlov was stu ...elieved the habits that each of us develops result from our unique operant learning experiences (Shaffer, 2000).
    16 KB (2,275 words) - 04:03, 10 April 2021
  • '''Concept learning''' is one major [[learning type]]. While teaching simple concepts with clear instances is not that dif {{quotation | Psychologists use the term concept formation, or concept learning, to refer to the development of the ability to respond to common features o
    21 KB (2,871 words) - 03:37, 10 April 2021
  • .... Currently (2008), the most interesting projects are carried out within [[learning design]] research. ...esign language]] (looking at the same issue in a different way) and also [[learning object]] (since LOs can be modeled with such languages) and the [[standard]
    25 KB (3,375 words) - 17:22, 15 April 2021
  • ...ture economy (Barlex, 2011). (4) Teachers can create or adapt constructive learning objects (Zuckerman, 2010). We shall develop the use of digital embroidery t ...gital literacy. In particular, the younger generation seems to have little mastery of professional software and little involvement in the creation of technica
    12 KB (1,632 words) - 02:18, 10 April 2021
  • === Week 3 - Learning materials and technical Infrastructure === '''Learning goals'''
    71 KB (9,713 words) - 20:17, 29 March 2023
  • {{quotation | The (learning) portfolio concept is not a new concept. Indeed the French teacher, Celesti ...portfolios other than learning, student, learner portfolios and [[personal learning environment]] for its integration into the [[social software]] in education
    35 KB (4,742 words) - 13:57, 3 November 2022
  • ...erstanding of instruction as a mere ''alternative sequence of teaching and learning activities''}} (Eckel, 1993:XV). ...more oriented towards a model based on a "play" (theatre) metaphor. [[IMS Learning Design]] (IMS LD) is today's most popular formal language in research and i
    35 KB (4,863 words) - 02:19, 10 April 2021
  • ...per analysis of learning activities with hypermedia and kinds of supported learning types is missing though. ...ks, or s/he may design her own.These two different purposes have important learning consequences.}} ([http://coe.ksu.edu/mcgrath/Hypermedia03.html Diane McGrat
    29 KB (4,272 words) - 04:03, 10 April 2021
  • '''Learning goals''' ==Needs analysis, definition of competence frameworks and learning goals==
    45 KB (6,586 words) - 15:52, 28 March 2023
  • ...ion. Educational technology as practice refers to any form of teaching and learning that makes use of technology. ...ational technology aims to improve education. Technology should facilitate learning processes and increase performance of the educational system(s) as it regar
    50 KB (6,775 words) - 04:03, 10 April 2021
  • ...o meet the needs of individual pupils and to achieve the required depth in learning". ([http://www.data.org.uk/generaldocs/DT_Association%20Response_NC_Evidenc ...to live and work in an advanced technological society (Ofsted, 2008). The learning of science and mathematics is of course necessary to support this endeavor,
    36 KB (5,203 words) - 02:38, 10 April 2021
  • One can distinguish between learning goals (desire to be able to master a task) and performance goals (desire to ...ive factor model defines motivation as a result of the job content (or the learning activity if we dare to extrapolate).
    43 KB (5,958 words) - 03:37, 10 April 2021
  • * "Learning is making", a stance adopted in [[constructionism]] à la Papert ...ies" can be rooted in various strands of [[constructionism]] or even older learning theories or educational models (e.g. Dewey and Freinet). But as we said bef
    39 KB (5,965 words) - 02:38, 10 April 2021
  • Serious games induce some kind of affective or motor learning (understood in very broad sense) at any level. Put more simply: serious gam ...identified Game-based-learning (i.e. serious games) as the intersection of learning, games and simulation.
    72 KB (10,203 words) - 04:03, 10 April 2021
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