Aesthetic principles for instructional design: Difference between revisions
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Latest revision as of 02:19, 10 April 2021
Definition
Aestehtic principles for instructional design refer to a high level instructional design model and associated instructional design methods like coUML proposed by Patrick Parrish et al.
First principles
- Learning experiences have beginnings, middles, and endings (i.e., plots)
- Learners are the protagonists of their own learning experiences
- Learning activity, not subject matter, establishes the theme of instruction
- Context contributes to immersion in the instructional situation
- Instructors and instructional designers are authors, supporting characters, and model protagonists
Links
- Beauty and Precision in Instructional Design (slides). Derntl, Michael; Pat Parrish & Luca Botturi, EdMedia 2008.
Bibliography
- Parrish, Patrick, E. (2007). Aesthetic principles for instructional design, Educational Technology Research and Development (ETRD), http://dx.doi.org/10.1007/s11423-007-9060-7. (Abstract/HTML/PDF) (Access restricted).
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