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	<updated>2026-04-05T06:27:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://w.arbores.tech/w/index.php?title=R2D2&amp;diff=16256&amp;oldid=prev</id>
		<title>Daniel K. Schneider: Text replacement - &quot;$&quot; to &quot;
{{edutechwiki}}&quot;</title>
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		<updated>2021-04-10T00:19:02Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;$&amp;quot; to &amp;quot; {{edutechwiki}}&amp;quot;&lt;/p&gt;
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		<author><name>Daniel K. Schneider</name></author>
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		<title>Daniel K. Schneider: 1 revision imported</title>
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		<updated>2021-04-09T22:18:05Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Daniel K. Schneider</name></author>
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		<title>Daniel K. Schneider: using an external editor</title>
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		<updated>2007-02-27T11:52:41Z</updated>

		<summary type="html">&lt;p&gt;using &lt;a href=&quot;/w/index.php?title=Help:External_editors&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Help:External editors (page does not exist)&quot;&gt;an external editor&lt;/a&gt;&lt;/p&gt;
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== Definition ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R2D2&amp;#039;&amp;#039;&amp;#039; (Recursive Reflective Design and Development) is a constructivist [[instructional design model]] and [[Instructional design method]] developed by Willis.&lt;br /&gt;
&lt;br /&gt;
== The model ==&lt;br /&gt;
&lt;br /&gt;
According to &lt;br /&gt;
Willis (1995) defines the following characteristics of a typical constructivist-interpretivist instructional design model&lt;br /&gt;
&lt;br /&gt;
#  The ID process is recursive, non-linear, and sometimes chaotic.&lt;br /&gt;
#  Planning is organic, developmental, reflective, and collaborative.&lt;br /&gt;
#  Objectives emerge from design and development work.&lt;br /&gt;
#  General ID experts don&amp;#039;t exist.&lt;br /&gt;
#  Instruction emphasizes learning in meaningful contexts.&lt;br /&gt;
#  Formative evaluation is critical.&lt;br /&gt;
#  Subjective data may be the most valuable&lt;br /&gt;
&lt;br /&gt;
In contrast to many [[instructional systems design]] models, Willis claims in particular that objectives do not guide lesson development, rather that they emerge during development. The main components of his development method are:&lt;br /&gt;
* Define&lt;br /&gt;
* Design&lt;br /&gt;
* Develop&lt;br /&gt;
* Disseminate&lt;br /&gt;
&lt;br /&gt;
Botturi et al. summarize the R2D2 overarching principles as follows:&lt;br /&gt;
# Recursion: the steps/elements are revisited at different times and decisions can be made anew.&lt;br /&gt;
# Reflection based on feedback and ideas from many sources, which is contrasted with the linear design rationality of linear models.&lt;br /&gt;
# Non-linearity, focal points instead of steps (e.g. a bit like the [[Kemp design model]].&lt;br /&gt;
# Participatory design: the whole idea behind this model is that the ID process is not only the designer&amp;#039;s job, but rather team work, in which different people collaborate. Communication and negotiation acquire a primary role here.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.public.iastate.edu/~lbrun/A.4-ID%20Discussion%20Handout.pdf Summary of Willis (1995)] by K. Song and L. Brunner.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* Botturi, L., Cantoni, L., Lepori, B. &amp;amp; Tardini, S. (2007). Fast Prototyping as a Communication Catalyst for E-Learning Design. In M. Bullen &amp;amp; D. Janes (eds), &amp;#039;&amp;#039;Making the Transition to E-Learning: Strategies and Issues. Hershey&amp;#039;&amp;#039;, PA: Idea Group, pp. 266-283. [http://www.elearninglab.org/docs/articoli/Fast_Prototyping.pdf PDF Preprint]&lt;br /&gt;
&lt;br /&gt;
* Chen, Hui-Hui (2005), Selecting Computer Mindtools: Usability Of A Web Tool For Constructiivist Learning - A Qualitative Perspective, PhD. Dissertation, Texas Tech University. [http://etd.lib.ttu.edu/theses/available/etd-07262005-040138/unrestricted/Chen_HuiHui_diss.pdf PDF]&lt;br /&gt;
&lt;br /&gt;
* Karagiorgi, Y., &amp;amp; Symeou, L. (2005). Translating Constructivism into Instructional Design: Potential and Limitations. Educational Technology &amp;amp; Society, 8 (1), 17-27. [http://www.ifets.info/journals/8_1/5.pdf PDF]&lt;br /&gt;
&lt;br /&gt;
* Tam, Maureen (2000), Constructivism, Instructional Design, and Technology: Implications for Transforming Distance Learning, Educational Technology &amp;amp; Society 3(2) ISSN 1436-4522 [http://ifets.ieee.org/periodical/vol_2_2000/tam.html PDF]&lt;br /&gt;
&lt;br /&gt;
* Willis, J. (1995). A recursive, reflective instructional design model based on constructivist-interpretist theory. Educational Technology, 35(6), 5-23&lt;br /&gt;
&lt;br /&gt;
* Willis, J. (1998). Alternative instructional design paradigms: What&amp;#039;s worth discussing and what isn&amp;#039;t. Educational Technology, 38 (3), 5-16.&lt;br /&gt;
&lt;br /&gt;
[[Category: Instructional design models]]&lt;br /&gt;
[[Category: Instructional design methods]]&lt;br /&gt;
[[Category: Design methodologies]]&lt;/div&gt;</summary>
		<author><name>Daniel K. Schneider</name></author>
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