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	<title>Learning sequence - Revision history</title>
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	<updated>2026-06-04T04:54:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Learning_sequence&amp;diff=16548&amp;oldid=prev</id>
		<title>Daniel K. Schneider: Text replacement - &quot;$&quot; to &quot;
{{edutechwiki}}&quot;</title>
		<link rel="alternate" type="text/html" href="http://w.arbores.tech/w/index.php?title=Learning_sequence&amp;diff=16548&amp;oldid=prev"/>
		<updated>2021-04-10T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;$&amp;quot; to &amp;quot; {{edutechwiki}}&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 10 April 2021&lt;/td&gt;
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		<author><name>Daniel K. Schneider</name></author>
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	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Learning_sequence&amp;diff=15177&amp;oldid=prev</id>
		<title>Daniel K. Schneider: 1 revision imported</title>
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		<updated>2021-04-09T22:19:42Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Daniel K. Schneider</name></author>
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	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Learning_sequence&amp;diff=15176&amp;oldid=prev</id>
		<title>Daniel K. Schneider at 13:30, 9 July 2009</title>
		<link rel="alternate" type="text/html" href="http://w.arbores.tech/w/index.php?title=Learning_sequence&amp;diff=15176&amp;oldid=prev"/>
		<updated>2009-07-09T13:30:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
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== Definition ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;learning sequence&amp;#039;&amp;#039;&amp;#039; is an ordering of student&amp;#039;s learning activities.&lt;br /&gt;
&lt;br /&gt;
In the design literature one may find two basic sorts of [[instructional design model]]s&lt;br /&gt;
&lt;br /&gt;
* Those that focus on materials, i.e. resources arranged to form an organization of learning-flow content. Typically, they would use an [[instructional systems design]] method such as the [[Kemp design model]].&lt;br /&gt;
* Those that focus on activities. In that case one rather talks about scenarization or storyboarding.&lt;br /&gt;
&lt;br /&gt;
== Learning sequences in Instructional Systems Design ==&lt;br /&gt;
&lt;br /&gt;
{{quotation|&amp;#039;&amp;#039;Sequencing&amp;#039;&amp;#039; is the efficient ordering of content in such a way as to help the learner achieve the objectives. For some objectives, the sequence is suggested by the procedure [...]. Other topics, however, have a less obious sequence. [...]}} (Morrison, 2004: 136).&lt;br /&gt;
&lt;br /&gt;
{{quotation|The last step in the design phase is to determine program sequence and structure to ensure the learning objectives are met. A proper sequence provides the learners with a pattern of relationship so that each activity will have a definite purpose. The more meaningful the content, the easier it is to learn and, consequently, the more effective the instruction.}} [http://www.nwlink.com/~donclark/hrd/sat3.html#sequence Instructional System Design - Design Phase], retrieved 20:57, 4 June 2007 (MEST).&lt;br /&gt;
&lt;br /&gt;
Typically a learning sequence would use an instructional design model like Gagne&amp;#039;s [[Nine events of instruction]] or Merril&amp;#039;s [[component display theory]].&lt;br /&gt;
&lt;br /&gt;
== Learning sequences in Learning Design ==&lt;br /&gt;
&lt;br /&gt;
In [[IMS Learning Design]] sequences are implicitly defined as methods that contain a &amp;quot;play&amp;quot;, i.e. a series of acts, in which roles are played by those taking part, for example learner, tutor, mentor, and so on.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* Donald Clark, [http://www.nwlink.com/~donclark/hrd/learning/development.html Developing Instruction or Instructional Design].&lt;br /&gt;
&lt;br /&gt;
* Morrison, G. R., Ross, S. M., &amp;amp; Kemp, J. E. (2004). Designing effective instruction (4rd ed.). New York: John Wiley &amp;amp; Sons, Inc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Instructional design models]]&lt;br /&gt;
[[Category: Instructional design methods]]&lt;br /&gt;
[[Category: Educational modeling languages]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Pedagogical scenarios]]&lt;br /&gt;
[[Category: Pedagogic strategies]]&lt;/div&gt;</summary>
		<author><name>Daniel K. Schneider</name></author>
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