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		<author><name>Daniel K. Schneider</name></author>
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		<title>edutechwiki_en&gt;Daniel K. Schneider at 13:29, 9 July 2009</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Learner Interaction Scripting Language&amp;#039;&amp;#039; (LISL) is a design language model for creating, managing, maintaining, and learning about learning environment design. It is complemented by a proof of concept, the Mash-up Personal Learning Environments (MUPPLE) platform.&lt;br /&gt;
&lt;br /&gt;
See also: [[Personal learning environment]], [[CSCL script]]&lt;br /&gt;
&lt;br /&gt;
== The language ==&lt;br /&gt;
&lt;br /&gt;
{{quotation|Basically, we break down the learning context into situations which describe the physical and social environment of learners. In such a situation, a learner is engaged in a so-called activity which consists of actions and includes tools, artefacts, and other actors (facilitators or peers). In contrast to instructional design, these actions represent more prominently commands for self-organising the learning process.}} (Wild et al. 2008: 6)&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Copyright notice&amp;#039;&amp;#039;&amp;#039;: The following example (figures) were copied from [http://www.elearningeuropa.info/files/media/media15972.pd Wild et al. 2008]&lt;br /&gt;
&lt;br /&gt;
[[image:mupple-example.jpg|frame|none|Semantic model behind MUPPLE, including the exemplary activity &amp;#039;Getting to Know Each Other&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[image:mupple-example-code.jpg|thumb|800px|none|LISL code for the exemplary learning activity &amp;#039;Getting to know each other&amp;#039;.]]&lt;br /&gt;
&lt;br /&gt;
* Lines 1 to 7 define abstract actions&lt;br /&gt;
** publish, bookmark, all self-description and my list of self-descriptions are associated with a tool&lt;br /&gt;
** browse, self-description and selected self-description are defined with a tool&lt;br /&gt;
* Lines 8 and 9 define web-based tools (that can be later used in actions).&lt;br /&gt;
* Lines 10-13 define actions that make up the activity.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
[[User:Daniel K. Schneider|Daniel K. Schneider]] thinks that LISL/MUPPLE is quite a promising approach since it combines 2 features:&lt;br /&gt;
* Use of various on-line services, e.g. from the every increasing [[List of web 2.0 applications]]&lt;br /&gt;
* Integration of [[personal learning environment]] features (the learner can choose his own tool from some activities allow).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.icamp.eu/ iCamp] Project site for ICamp.&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* Wild Fridolin; Felix Mödritscher and Steinn Sigurdarson (2008). Designing for Change: Mash-Up Personal Learning Environments, &amp;#039;&amp;#039;eLearning Papers&amp;#039;&amp;#039;. http://elearningpapers.eu, 9. ISSN 1887-1542. [http://www.elearningpapers.eu/index.php?page=doc&amp;amp;doc_id=11939&amp;amp;doclng=6&amp;amp;vol=9 Abstract] - [http://www.elearningeuropa.info/files/media/media15972.pdf PDF]&lt;br /&gt;
&lt;br /&gt;
* Mödritscher, F., Neumann, G., García-Barrios, V.M., and Wild, F. (2008). A Web Application Mashup Approach for eLearning. Proceedings of the OpenACS and .LRN Conference, pp. 105-110.&lt;br /&gt;
&lt;br /&gt;
* Wild, F., and Sigurdarson, S.E. (2008). Distributed Feed Networks for Learning. In: The European Journal for the Informatics Professional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Collaborative learning]]&lt;br /&gt;
[[Category: Educational modeling languages]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Personal learning environments]]&lt;br /&gt;
[[Category: Social computing]]{{edutechwiki}}&lt;/div&gt;</summary>
		<author><name>edutechwiki_en&gt;Daniel K. Schneider</name></author>
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