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	<id>http://w.arbores.tech/w/index.php?action=history&amp;feed=atom&amp;title=Digital_learning</id>
	<title>Digital learning - Revision history</title>
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	<updated>2026-04-09T21:44:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Digital_learning&amp;diff=17240&amp;oldid=prev</id>
		<title>Daniel K. Schneider: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://w.arbores.tech/w/index.php?title=Digital_learning&amp;diff=17240&amp;oldid=prev"/>
		<updated>2021-04-10T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:03, 10 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Daniel K. Schneider</name></author>
	</entry>
	<entry>
		<id>http://w.arbores.tech/w/index.php?title=Digital_learning&amp;diff=17239&amp;oldid=prev</id>
		<title>Daniel K. Schneider: /* Trends */</title>
		<link rel="alternate" type="text/html" href="http://w.arbores.tech/w/index.php?title=Digital_learning&amp;diff=17239&amp;oldid=prev"/>
		<updated>2019-04-26T09:42:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trends&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Digital learning&amp;quot; is the 2010&amp;#039;s buzz word for [[educational technology]], i.e. defines learning that uses technology in one way or another. As with any synonym, it may convey a slightly different meaning. Educational technology conveys both the idea of learning &amp;#039;&amp;#039;through&amp;#039;&amp;#039; technology ([[computer-based training]], [[Computer simulation|simulations]], [[Serious game|serious gaming]], [[Microworld|microworlds]], etc.) and learning &amp;#039;&amp;#039;with&amp;#039;&amp;#039; technology (e.g. using productivity or [[cognitive tool]]s). Digital learning also may include [[digital literacy]], i.e. teaching young people how to use technology and develop all sorts of 21th century skills.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Digital education&amp;quot; is another variant, and probably has the same connotations as &amp;quot;digital learning&amp;quot;. [[E-learning]] can be either considered as synonym for digital learning and educational technology, or refer to a more specific form that emphasizes online contents and quizzes.&lt;br /&gt;
&lt;br /&gt;
See: &lt;br /&gt;
* [[educational technology]]&lt;br /&gt;
&lt;br /&gt;
== Other definitions ==&lt;br /&gt;
&lt;br /&gt;
{{quotation|text=&amp;#039;&amp;#039;&amp;#039;Digital learning&amp;#039;&amp;#039;&amp;#039; is any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It encompasses the application of a wide spectrum of practices including: blended and virtual learning.}} ([https://en.wikipedia.org/wiki/Digital_learning#cite_note-1 Wikipedia]). As of April 25, 2019 it is very interesting to notice that this page has poor contents and that there is no link to the [https://en.wikipedia.org/wiki/Educational_technology educational technology.]article, which is now much better developed than [https://en.wikipedia.org/w/index.php?title=Educational_technology&amp;amp;oldid=14268750 15 years ago]. (Notice: I did add the link after looking at this page.).&lt;br /&gt;
&lt;br /&gt;
[https://library.educause.edu/topics/teaching-and-learning/digital-learning Educause] provides a definition that seems to be &amp;quot;exotic&amp;quot;, i.e. not used by many: {{quotation|The term digital learning or personalized learning can refer to a broad range of services, tools, and curricular models designed to create individualized learning for students. The concept intersects—and overlaps—with notions including adaptive learning, differentiated instruction, competency-based education, and analytics.}}&lt;br /&gt;
&lt;br /&gt;
[[category: Educational technology - the field]]&lt;br /&gt;
&lt;br /&gt;
== Trends ==&lt;br /&gt;
&lt;br /&gt;
World-wide, since 2004, digital learning and digital education are on a raise with respect to &amp;quot;educational technology&amp;quot;. There also exist regional differences. Digital education also could refer to IT education.&lt;br /&gt;
&lt;br /&gt;
[[image:google-trends-edtech-1.png|thumb|none|600px|Google trends, &amp;quot;educational technology&amp;quot; vs. &amp;quot;digital learning&amp;quot; and &amp;quot;digital education&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The public at large rather searches for the technology that is currently in favor, e.g. &amp;quot;e-learning&amp;quot;, &amp;quot;MOOC&amp;quot; as you can see in the following google trend picture:&lt;br /&gt;
&lt;br /&gt;
[[image:google-trends-edtech-2.png|thumb|none|600px|Google trends, &amp;quot;educational technology&amp;quot; vs. some &amp;quot;trendy technology&amp;quot;]]{{edutechwiki}}&lt;/div&gt;</summary>
		<author><name>Daniel K. Schneider</name></author>
	</entry>
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